diff options
-rw-r--r-- | Levels/game.tscn | 64 | ||||
-rw-r--r-- | Reusable Scenes/number_node.tscn | 30 | ||||
-rw-r--r-- | Scripts/GameLoop.gd | 11 | ||||
-rw-r--r-- | Scripts/Generator.gd | 69 | ||||
-rw-r--r-- | Scripts/GlobalVariables.gd | 3 | ||||
-rw-r--r-- | Scripts/NumberNode.gd | 16 |
6 files changed, 135 insertions, 58 deletions
diff --git a/Levels/game.tscn b/Levels/game.tscn index 66640f9..e624884 100644 --- a/Levels/game.tscn +++ b/Levels/game.tscn @@ -1,16 +1,27 @@ -[gd_scene load_steps=4 format=3 uid="uid://rd1m2fu22g1s"] +[gd_scene load_steps=6 format=3 uid="uid://rd1m2fu22g1s"] [ext_resource type="PackedScene" uid="uid://ccvoi0qmvlxmj" path="res://Reusable Scenes/number_node.tscn" id="1_j877y"] +[ext_resource type="Script" path="res://Scripts/Generator.gd" id="1_uaslf"] [ext_resource type="Script" path="res://Scripts/Player.gd" id="3_j3fp5"] +[ext_resource type="Script" path="res://Scripts/GameLoop.gd" id="3_u7xnc"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ludyn"] size = Vector2(38, 38) [node name="MainNode2D" type="Node2D"] -position = Vector2(162, 105) + +[node name="Generator" type="Node" parent="."] +script = ExtResource("1_uaslf") +numbernode = ExtResource("1_j877y") +min_nodes = 100 +max_nodes = 100 + +[node name="GameLoop" type="Node" parent="."] +script = ExtResource("3_u7xnc") [node name="Player" parent="." instance=ExtResource("1_j877y")] -position = Vector2(393, 42) +z_index = 4096 +position = Vector2(63, 658) do_scanning = false color = Color(0, 0.329412, 0, 1) @@ -19,53 +30,20 @@ script = ExtResource("3_j3fp5") max_distance = 300.0 line = NodePath("../Line2D") -[node name="PlayerArea2D" type="Area2D" parent="Player"] - -[node name="CollisionShape2D" type="CollisionShape2D" parent="Player/PlayerArea2D"] -shape = SubResource("RectangleShape2D_ludyn") - [node name="Line2D" type="Line2D" parent="Player"] z_index = -1 -points = PackedVector2Array(0, 0, 100, 0) +points = PackedVector2Array(0, 0, 0, 0) width = 20.0 default_color = Color(0, 0, 0, 1) begin_cap_mode = 2 end_cap_mode = 2 -[node name="NumberNode" parent="." instance=ExtResource("1_j877y")] -position = Vector2(-4, 82) -value = 5 - -[node name="NumberNode2" parent="." instance=ExtResource("1_j877y")] -position = Vector2(248, 474) -value = 10 - -[node name="NumberNode3" parent="." instance=ExtResource("1_j877y")] -position = Vector2(753, 59) -value = 100 - -[node name="NumberNode4" parent="." instance=ExtResource("1_j877y")] -position = Vector2(360, 241) - -[node name="NumberNode5" parent="." instance=ExtResource("1_j877y")] -position = Vector2(620, 280) - -[node name="NumberNode6" parent="." instance=ExtResource("1_j877y")] -position = Vector2(50, 338) - -[node name="NumberNode7" parent="." instance=ExtResource("1_j877y")] -position = Vector2(260, -4) - -[node name="NumberNode8" parent="." instance=ExtResource("1_j877y")] -position = Vector2(994, 4) -value = 5 -modifier = 2 -modifier_operation = 4 - -[node name="NumberNode9" parent="." instance=ExtResource("1_j877y")] -position = Vector2(639, 476) -value = 5 +[node name="PlayerArea2D" type="Area2D" parent="Player"] +collision_layer = 2 +collision_mask = 2 +collision_priority = 9999.0 -[node name="Node" type="Node" parent="."] +[node name="CollisionShape2D" type="CollisionShape2D" parent="Player/PlayerArea2D"] +shape = SubResource("RectangleShape2D_ludyn") [connection signal="input_event" from="Player/PlayerArea2D" to="Player/Player" method="_on_player_area_2d_input_event"] diff --git a/Reusable Scenes/number_node.tscn b/Reusable Scenes/number_node.tscn index 7ab9497..9564505 100644 --- a/Reusable Scenes/number_node.tscn +++ b/Reusable Scenes/number_node.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=5 format=3 uid="uid://ccvoi0qmvlxmj"] +[gd_scene load_steps=7 format=3 uid="uid://ccvoi0qmvlxmj"] [ext_resource type="Script" path="res://Scripts/NumberNode.gd" id="1_7p1bu"] [ext_resource type="Texture2D" uid="uid://cckv0u0uvmp6p" path="res://icon.svg" id="2_d46p4"] @@ -7,6 +7,12 @@ [sub_resource type="RectangleShape2D" id="RectangleShape2D_ld6aj"] size = Vector2(66, 66) +[sub_resource type="CircleShape2D" id="CircleShape2D_mh4p4"] +radius = 29.41 + +[sub_resource type="CircleShape2D" id="CircleShape2D_y33cg"] +radius = 130.8 + [node name="NumberNode" type="Node2D" node_paths=PackedStringArray("label", "label_modifier", "sprite", "sprite_modifier")] script = ExtResource("1_7p1bu") label = NodePath("Label") @@ -14,6 +20,22 @@ label_modifier = NodePath("Label2") sprite = NodePath("Sprite2D") sprite_modifier = NodePath("Sprite2D2") +[node name="Area2D" type="Area2D" parent="."] +script = ExtResource("3_2viuw") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] +shape = SubResource("RectangleShape2D_ld6aj") + +[node name="ShapeCast2D" type="ShapeCast2D" parent="."] +shape = SubResource("CircleShape2D_mh4p4") +target_position = Vector2(0, 0) +collide_with_areas = true + +[node name="ShapeCast2D2" type="ShapeCast2D" parent="."] +shape = SubResource("CircleShape2D_y33cg") +target_position = Vector2(0, 0) +collide_with_areas = true + [node name="Sprite2D" type="Sprite2D" parent="."] modulate = Color(0, 0, 0, 1) scale = Vector2(0.3, 0.3) @@ -55,11 +77,5 @@ text = "X" horizontal_alignment = 1 vertical_alignment = 1 -[node name="Area2D" type="Area2D" parent="."] -script = ExtResource("3_2viuw") - -[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] -shape = SubResource("RectangleShape2D_ld6aj") - [connection signal="mouse_entered" from="Area2D" to="Area2D" method="_on_mouse_entered"] [connection signal="mouse_exited" from="Area2D" to="Area2D" method="_on_mouse_exited"] diff --git a/Scripts/GameLoop.gd b/Scripts/GameLoop.gd new file mode 100644 index 0000000..ea5e157 --- /dev/null +++ b/Scripts/GameLoop.gd @@ -0,0 +1,11 @@ +extends Node +class_name GameLoop + +@export var turns : int + +# Called when the node enters the scene tree for the first time. +func _ready(): + GlobalVariables.gameloop = self + +func _process(_delta): + pass diff --git a/Scripts/Generator.gd b/Scripts/Generator.gd index cb46eff..c236f7c 100644 --- a/Scripts/Generator.gd +++ b/Scripts/Generator.gd @@ -1,10 +1,71 @@ extends Node class_name Generator -@export var numbernode : NumberNode +@export_group("Scenes") +@export var numbernode : PackedScene -func _ready(): - pass # Replace with function body. +@export_group("Values") +@export var max_pos_tries : int +@export_subgroup("Node Count") +@export var min_nodes : int +@export var max_nodes : int + +var started : bool = false + +func _physics_process(_delta): + #for i in 100: + # print() + if !started: + generate() + started = true func generate(): - pass + var count : int = randi_range(min_nodes, max_nodes) + print(count) + + for i in count: + var is_big : bool = false + + if randf() < 0.1: + is_big = true + + var new : NumberNode = numbernode.instantiate() + + if is_big: + new.position = Vector2(randf_range(30, 1250), randf_range(30, 690)) + else: + new.position = Vector2(randf_range(30, 1250), randf_range(30, 690)) # disgusting hardcoded values, or not really? + + get_node(GlobalVariables.NODE).add_child(new) + + var shape_cast : ShapeCast2D = new.get_node("ShapeCast2D") + + if !is_big: check_position_and_retry(new, shape_cast, 0) + + new.value = randi_range(0, 10) + if is_big: + new.value *= 20 + new.modifier_operation = clamp(abs(roundi(randfn(0, 10))) - 7, 0, 4) + + if new.modifier_operation == NumberNode.Operations.DIVISION: + new.modifier = randi_range(1, 3) + else: + new.modifier = snapped(randf_range(-3, 3), 0.1) + + new.update_visuals() + +func check_position_and_retry(node : NumberNode, shape_cast : ShapeCast2D, tries : int = 0): + shape_cast.force_shapecast_update() + + var collision_count = shape_cast.get_collision_count() + print(node.name + " " + str(collision_count)) + if collision_count > 1: + node.queue_free() # TODO: failed? screw you! DIE!!!! + #tries += 1 + + #node.position = Vector2(randf_range(0, 1280), randf_range(0, 720)) # disgusting hardcoded values, or not really? + #shape_cast.position = Vector2.ZERO + #shape_cast.global_position = node.global_position + #shape_cast.force_shapecast_update() + #check_position_and_retry(node, shape_cast, tries) + #print("retried! attempt: " + str(tries)) diff --git a/Scripts/GlobalVariables.gd b/Scripts/GlobalVariables.gd index 6a77bc6..7f8a305 100644 --- a/Scripts/GlobalVariables.gd +++ b/Scripts/GlobalVariables.gd @@ -1,6 +1,9 @@ extends Node +const NODE = "/root/MainNode2D/" + ## When player is dragging to find other [NumberNodes] var is_snapping : bool = false ## Player, please assign yourself here at _ready(): var player : Player +var gameloop : GameLoop diff --git a/Scripts/NumberNode.gd b/Scripts/NumberNode.gd index ca80530..41c5d4a 100644 --- a/Scripts/NumberNode.gd +++ b/Scripts/NumberNode.gd @@ -3,7 +3,7 @@ class_name NumberNode @export_group("Values") @export var value : int -@export var modifier : int +@export var modifier : float enum Operations { NONE, ADDITION, @@ -36,11 +36,11 @@ func join_from(node : NumberNode): node.value += self.value if self.modifier_operation == Operations.ADDITION: - node.value += self.modifier + node.value += roundi(self.modifier) if self.modifier_operation == Operations.SUBTRACTION: - node.value -= self.modifier + node.value -= roundi(self.modifier) if self.modifier_operation == Operations.MULTIPLICATION: - node.value = node.value * self.modifier + node.value = roundi(float(node.value) * self.modifier) if self.modifier_operation == Operations.DIVISION: node.value = roundi(float(node.value) / float(self.modifier)) @@ -55,12 +55,20 @@ func update_visuals(): if self.modifier_operation == Operations.ADDITION: label_modifier.text = "+ " + str(self.modifier) + sprite_modifier.visible = true + label_modifier.visible = true if self.modifier_operation == Operations.SUBTRACTION: label_modifier.text = "- " + str(self.modifier) + sprite_modifier.visible = true + label_modifier.visible = true if self.modifier_operation == Operations.MULTIPLICATION: label_modifier.text = "× " + str(self.modifier) + sprite_modifier.visible = true + label_modifier.visible = true if self.modifier_operation == Operations.DIVISION: label_modifier.text = "÷ " + str(self.modifier) + sprite_modifier.visible = true + label_modifier.visible = true if self.modifier_operation == Operations.NONE: sprite_modifier.visible = false label_modifier.visible = false |