blob: 41c5d4a4ea2010d48cba5404f55a23c226980399 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
|
extends Node2D
class_name NumberNode
@export_group("Values")
@export var value : int
@export var modifier : float
enum Operations {
NONE,
ADDITION,
SUBTRACTION,
MULTIPLICATION,
DIVISION,
}
@export var modifier_operation : Operations
## Scan for mouse as a target. Uncheck if player / AI.
@export var do_scanning : bool = true
@export_group("Visuals")
@export_subgroup("Visual Nodes")
@export var label : Label
@export var label_modifier : Label
@export var sprite : Sprite2D
@export var sprite_modifier : Sprite2D
@export_subgroup("Visual Values")
@export var color : Color = Color.BLACK
@export var min_scale : float
@export var max_scale : float
func _ready():
update_visuals()
func _process(_delta):
pass
func join_from(node : NumberNode):
node.value += self.value
if self.modifier_operation == Operations.ADDITION:
node.value += roundi(self.modifier)
if self.modifier_operation == Operations.SUBTRACTION:
node.value -= roundi(self.modifier)
if self.modifier_operation == Operations.MULTIPLICATION:
node.value = roundi(float(node.value) * self.modifier)
if self.modifier_operation == Operations.DIVISION:
node.value = roundi(float(node.value) / float(self.modifier))
node.position = self.position
node.update_visuals()
queue_free()
func update_visuals():
label.text = str(self.value)
sprite.modulate = color
if self.modifier_operation == Operations.ADDITION:
label_modifier.text = "+ " + str(self.modifier)
sprite_modifier.visible = true
label_modifier.visible = true
if self.modifier_operation == Operations.SUBTRACTION:
label_modifier.text = "- " + str(self.modifier)
sprite_modifier.visible = true
label_modifier.visible = true
if self.modifier_operation == Operations.MULTIPLICATION:
label_modifier.text = "× " + str(self.modifier)
sprite_modifier.visible = true
label_modifier.visible = true
if self.modifier_operation == Operations.DIVISION:
label_modifier.text = "÷ " + str(self.modifier)
sprite_modifier.visible = true
label_modifier.visible = true
if self.modifier_operation == Operations.NONE:
sprite_modifier.visible = false
label_modifier.visible = false
|