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extends Node

@export var asteroid : PackedScene
@export var root : Node2D
@export var player : RigidBody2D
@export var v1 : Vector2
@export var v2 : Vector2
@export var speed : float

# Called when the node enters the scene tree for the first time.
func _ready():
	pass # Replace with function body.

# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
	pass

func _on_timer_timeout():
	if player != null:
		var new : RigidBody2D = asteroid.instantiate()
		
		new.position = Vector2(randf_range(v1.x, v2.x), randf_range(v1.y, v2.y))
		new.look_at(player.position)
		new.linear_velocity = Vector2(0, speed).rotated(new.rotation + deg_to_rad(-90))
		root.add_child(new)
		
		$"Timer".wait_time = randf_range(1, 3)
		$"Timer".start()