extends Node @export var asteroid : PackedScene @export var root : Node2D @export var player : RigidBody2D @export var v1 : Vector2 @export var v2 : Vector2 @export var speed : float # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_timer_timeout(): if player != null: var new : RigidBody2D = asteroid.instantiate() new.position = Vector2(randf_range(v1.x, v2.x), randf_range(v1.y, v2.y)) new.look_at(player.position) new.linear_velocity = Vector2(0, speed).rotated(new.rotation + deg_to_rad(-90)) root.add_child(new) $"Timer".wait_time = randf_range(1, 3) $"Timer".start()