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authoraltaf-creator <athaalaa@gmail.com>2023-08-16 20:03:46 +0700
committeraltaf-creator <athaalaa@gmail.com>2023-08-16 20:03:46 +0700
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+ <span class="colored-text">Devlog</span>, <span class="colored-text">simpliCity</span>
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+ <h1 style="text-align: left; margin: 0;">This Week's Devlog: Well that was dumb. (33nd Week of 2023)
+ </h1>
+ <span style="color: rgba(0, 0, 0, 0.5);">Wednesday, 16 August 2023</span><br>
+ <span>Written by <span class="colored-text">altaf-creator</span></span>
+ </div>
+ </div>
+ </div>
+ </section>
+ <section class="normal-section">
+ <div class="center-grid">
+ <div class="div-sizing">
+ <h1>Opening</h1>
+ <p>Hello, friends! Welcome back to the 5th.. or 6th.. (later editor note: it's 5th) weekly devlog! I
+ want to apologize for not posting weekly devlogs for the past few weeks. In this devlog, I would
+ like to tell you about my new projects and a stupid accident that I have did / occured.</p>
+ </div>
+ </div>
+ </section>
+ <section class="normal-section">
+ <div class="center-grid">
+ <div class="div-sizing">
+ <h1>New Projects</h1>
+ <p>Usually after I published a new update for my games, I often take a break for a few days or weeks. I
+ also sometimes like to start a new side-project. And in this week, I have started some
+ side-projects. Some of them are;</p>
+ <ol>
+ <li>This website update.</li>
+ <li>A new game. I have some different ideas for my new game, so I am currently deciding which game
+ should I make for this new project.</li>
+ </ol>
+ <p>Now you may wonder, why did I create a new game? Well it was because...</p>
+ </div>
+ </div>
+ </section>
+ <section class="normal-section">
+ <div class="center-grid">
+ <div class="div-sizing">
+ <h1>The (dumb?) Accident</h1>
+ <p>Long story short, I have accidentally teleported simpliCity project folder to a higher dimension that
+ no human could ever even begin to comperhend, aka deleted all the project files. <br> The long story
+ is...</p>
+
+ <h2>The Beginning</h2>
+ <p>It was a normal day. I was thinking of backing up simpliCity using GitHub. Because currently,
+ simpliCity project folder doesn't have any more copies apart from my drive. A month before, I have
+ made a (local) Git repository in my drive. So uploading the simpliCity repo to GitHub should be
+ simple, right?</p>
+
+ <h2>The Problem</h2>
+ <p>First, I made a new repo in GitHub, connect the git repo to the GitHub repo using <b>git remote</b>,
+ rename the master branch to main, and push it to GitHub using <b>git push</b>-</p>
+ <pre>fatal: The push operation includes a file which exceeds GitHub's file size restriction of 100MB</pre>
+ <p>..Alright then. Turns out I included the temporary, automatically-generated Unity project files and
+ folder. To fix this, I added the .gitignore template for Unity to tell Git to simply ignore the
+ files and folder, and upload it again-</p>
+ <pre>fatal: The push operation includes a file which exceeds GitHub's file size restriction of 100MB</pre>
+ <p>Still the same error. Turns out that I have to remove the history of the ignored file, alias I have
+ to make git forget about all of the temp files. <b>And this is where I messed up.</b></p>
+ <p>After executing the command to do that, I accidentally removed the entire Git commit history. "That's
+ fine," I thought. So I executed another command to finish an operation, and I noticed something
+ weird in the files.
+ </p>
+ <p>The Assets folder, aka the most important folder in the project, is <b>gone</b>. I have no idea what
+ I did there, but the project was gone. I was panicking, spammed Ctrl + Z in VSCode and Windows
+ Explorer, checked the recycle bin, and tried to undo the previous git operation, and tried to fetch
+ the last commit.
+ <br>I forgot that the entire git commit history is gone. Git cannot help me. The project is also not
+ yet uploaded to GitHub, so the only <b>current</b> copy of the project is on my disk, and it's gone.
+ </p>
+ <p>I was confused, didn't know what just happened. So I tried downloading various data recovery tool,
+ because I know when a file is deleted, it's not entirely erased from the disk, just flagged as empty
+ and other programs can overwrite it. And it works! ..for just a few files. The Assets folder was
+ already overwritten with another data. I have tried many, many programs, and nothing works.<br>
+ Which means the Assets folder, is permanently deleted. I was sad, confused, and shocked (nah not
+ really, but kinda sad). I <b>really</b> did permanently delete almost a year worth of work, and the
+ worst part, I didn't know how and also can avoid it by being more careful.</p>
+
+ <h2>The Light at The End of The Tunnel?</h2>
+ <p>I did mention that I did not have any more copies for the current simpliCity project file (which is
+ beta0.2.1), turns out that I actually have <b>one</b> old copy of beta0.1 (modified) project file. I
+ also have the latest beta0.2 build, and all of the assets. </p>
+ <p>So, what does that mean? Well it can mean that I can recover my project, but it needs more work. How
+ you may ask?</p>
+ <ol>
+ <li>First, I will decompile my game to get all the new scripts from the latest build using ILSpy.
+ </li>
+ <li>Download the old copy, and open it in Unity.</li>
+ <li>Update all the scripts to the new one.</li>
+ <li>Update all of the old objects to the new one to adapt to the new scripts.</li>
+ <li>Update all of the old assets to the new assets in my OneDrive.</li>
+ <li>Finish it up and polish it. And it's done! It will not be an exact copy, but all of the new
+ features should still be recovered. And probably will be improved.</li>
+ </ol>
+ <p>But this needs time. For now, I have decided to stop simpliCity development, and start a new
+ projects. Why? My gamedev journey is still long, and I cannot stick to the same projects for months
+ or years. I decided that this is the time for me to move on, and learn new things.</p>
+ </div>
+ </div>
+ </section>
+ <section class="normal-section">
+ <div class="center-grid">
+ <div class="div-sizing">
+ <h1>What does it mean for simpliCity?</h1>
+ <p>This means that simpliCity development will be on hold for quite some time until I recovered the
+ project. This also means that I will make a new game! Yay! Finally!</p>
+ </div>
+ </div>
+ </section>
+ <section class="normal-section">
+ <div class="center-grid">
+ <div class="div-sizing">
+ <h1>What can we learn</h1>
+ <p>What can we learn from my mistake?</p>
+ <ol>
+ <li>Back up all of your projects and files. Do NOT have only 1 copy of your project. Have it on a
+ second drive, and also online services like Google Drive and OneDrive. Do this so if something
+ happens to the original, you still have a copy of it.</li>
+ <li>Back up regularly. If you have a back-up but it's old, that is still the same (but better) than
+ having no back-ups at all. Back up your project every week or at least month.</li>
+ <li>Be careful in things that you don't know. Especially file management and Git. Git is hard. And
+ annoying.</li>
+ <li>It's time to learn new things and move on. It is ok to make a big project and spend years on it,
+ but you should also try and making many side-projects and improve over time.</li>
+ </ol>
+ </div>
+ </div>
+ </section>
+ <section class="normal-section">
+ <div class="center-grid">
+ <div class="div-sizing">
+ <h1>Closing</h1>
+ <p>We have reached the end of this devlog. becase I feel I want to say sorry to everyone for
+ dissapointing you because of this mistake. I also want to say please learn from this mistake. Better
+ be safe than sorry! Also thank you, <b>thank you</b> everyone for staying with me in this journey.
+ </p>
+ <p>
+ And that's it for this week. Thank you so much everyone for reading. <br>
+ This is Altaf. <br>
+ Stay safe, and see you next week on <a href="/blog/" class="link">The Altaf (dev)Blog</a>!
+ </p>
+ </div>
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