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<span class="colored-text">Devlog</span>, <span class="colored-text">simpliCity</span>
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<h1 style="text-align: left; margin: 0;">This Week's Devlog: Well that was dumb. (33nd Week of 2023)
</h1>
<span style="color: rgba(0, 0, 0, 0.5);">Wednesday, 16 August 2023</span><br>
<span>Written by <span class="colored-text">altaf-creator</span></span>
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<h1>Opening</h1>
<p>Hello, friends! Welcome back to the 5th.. or 6th.. (later editor note: it's 5th) weekly devlog! I
want to apologize for not posting weekly devlogs for the past few weeks. In this devlog, I would
like to tell you about my new projects and a stupid accident that I have did / occured.</p>
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<h1>New Projects</h1>
<p>Usually after I published a new update for my games, I often take a break for a few days or weeks. I
also sometimes like to start a new side-project. And in this week, I have started some
side-projects. Some of them are;</p>
<ol>
<li>This website update.</li>
<li>A new game. I have some different ideas for my new game, so I am currently deciding which game
should I make for this new project.</li>
</ol>
<p>Now you may wonder, why did I create a new game? Well it was because...</p>
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<h1>The (dumb?) Accident</h1>
<p>Long story short, I have accidentally teleported simpliCity project folder to a higher dimension that
no human could ever even begin to comperhend, aka deleted all the project files. <br> The long story
is...</p>
<h2>The Beginning</h2>
<p>It was a normal day. I was thinking of backing up simpliCity using GitHub. Because currently,
simpliCity project folder doesn't have any more copies apart from my drive. A month before, I have
made a (local) Git repository in my drive. So uploading the simpliCity repo to GitHub should be
simple, right?</p>
<h2>The Problem</h2>
<p>First, I made a new repo in GitHub, connect the git repo to the GitHub repo using <b>git remote</b>,
rename the master branch to main, and push it to GitHub using <b>git push</b>-</p>
<pre>fatal: The push operation includes a file which exceeds GitHub's file size restriction of 100MB</pre>
<p>..Alright then. Turns out I included the temporary, automatically-generated Unity project files and
folder. To fix this, I added the .gitignore template for Unity to tell Git to simply ignore the
files and folder, and upload it again-</p>
<pre>fatal: The push operation includes a file which exceeds GitHub's file size restriction of 100MB</pre>
<p>Still the same error. Turns out that I have to remove the history of the ignored file, alias I have
to make git forget about all of the temp files. <b>And this is where I messed up.</b></p>
<p>After executing the command to do that, I accidentally removed the entire Git commit history. "That's
fine," I thought. So I executed another command to finish an operation, and I noticed something
weird in the files.
</p>
<p>The Assets folder, aka the most important folder in the project, is <b>gone</b>. I have no idea what
I did there, but the project was gone. I was panicking, spammed Ctrl + Z in VSCode and Windows
Explorer, checked the recycle bin, and tried to undo the previous git operation, and tried to fetch
the last commit.
<br>I forgot that the entire git commit history is gone. Git cannot help me. The project is also not
yet uploaded to GitHub, so the only <b>current</b> copy of the project is on my disk, and it's gone.
</p>
<p>I was confused, didn't know what just happened. So I tried downloading various data recovery tool,
because I know when a file is deleted, it's not entirely erased from the disk, just flagged as empty
and other programs can overwrite it. And it works! ..for just a few files. The Assets folder was
already overwritten with another data. I have tried many, many programs, and nothing works.<br>
Which means the Assets folder, is permanently deleted. I was sad, confused, and shocked (nah not
really, but kinda sad). I <b>really</b> did permanently delete almost a year worth of work, and the
worst part, I didn't know how and also can avoid it by being more careful.</p>
<h2>The Light at The End of The Tunnel?</h2>
<p>I did mention that I did not have any more copies for the current simpliCity project file (which is
beta0.2.1), turns out that I actually have <b>one</b> old copy of beta0.1 (modified) project file. I
also have the latest beta0.2 build, and all of the assets. </p>
<p>So, what does that mean? Well it can mean that I can recover my project, but it needs more work. How
you may ask?</p>
<ol>
<li>First, I will decompile my game to get all the new scripts from the latest build using ILSpy.
</li>
<li>Download the old copy, and open it in Unity.</li>
<li>Update all the scripts to the new one.</li>
<li>Update all of the old objects to the new one to adapt to the new scripts.</li>
<li>Update all of the old assets to the new assets in my OneDrive.</li>
<li>Finish it up and polish it. And it's done! It will not be an exact copy, but all of the new
features should still be recovered. And probably will be improved.</li>
</ol>
<p>But this needs time. For now, I have decided to stop simpliCity development, and start a new
projects. Why? My gamedev journey is still long, and I cannot stick to the same projects for months
or years. I decided that this is the time for me to move on, and learn new things.</p>
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<h1>What does it mean for simpliCity?</h1>
<p>This means that simpliCity development will be on hold for quite some time until I recovered the
project. This also means that I will make a new game! Yay! Finally!</p>
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<h1>What can we learn</h1>
<p>What can we learn from my mistake?</p>
<ol>
<li>Back up all of your projects and files. Do NOT have only 1 copy of your project. Have it on a
second drive, and also online services like Google Drive and OneDrive. Do this so if something
happens to the original, you still have a copy of it.</li>
<li>Back up regularly. If you have a back-up but it's old, that is still the same (but better) than
having no back-ups at all. Back up your project every week or at least month.</li>
<li>Be careful in things that you don't know. Especially file management and Git. Git is hard. And
annoying.</li>
<li>It's time to learn new things and move on. It is ok to make a big project and spend years on it,
but you should also try and making many side-projects and improve over time.</li>
</ol>
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<h1>Closing</h1>
<p>We have reached the end of this devlog. becase I feel I want to say sorry to everyone for
dissapointing you because of this mistake. I also want to say please learn from this mistake. Better
be safe than sorry! Also thank you, <b>thank you</b> everyone for staying with me in this journey.
</p>
<p>
And that's it for this week. Thank you so much everyone for reading. <br>
This is Altaf. <br>
Stay safe, and see you next week on <a href="/blog/" class="link">The Altaf (dev)Blog</a>!
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