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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Sum on!"
run/main_scene="res://Levels/game.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
config/icon="res://Assets/Visuals/logo_sum_on.png"
[autoload]
GlobalVariables="*res://Scripts/GlobalVariables.gd"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/size/mode=3
window/stretch/mode="canvas_items"
[input]
reset={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"echo":false,"script":null)
]
}
space={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
]
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
anti_aliasing/icon="res://Assets/Visuals/logo_sum_on.png"
anti_aliasing/name="Sum on!"
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