; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Sum on!" run/main_scene="res://Levels/game.tscn" config/features=PackedStringArray("4.2", "GL Compatibility") config/icon="res://Assets/Visuals/logo_sum_on.png" [autoload] GlobalVariables="*res://Scripts/GlobalVariables.gd" [display] window/size/viewport_width=1280 window/size/viewport_height=720 window/size/mode=3 window/stretch/mode="canvas_items" [input] reset={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"echo":false,"script":null) ] } space={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null) ] } [rendering] renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility" anti_aliasing/icon="res://Assets/Visuals/logo_sum_on.png" anti_aliasing/name="Sum on!"