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authoraltaf-creator <dev@altafcreator.com>2024-04-15 10:04:22 +0700
committeraltaf-creator <dev@altafcreator.com>2024-04-15 10:04:22 +0700
commita2b2d15604d4e8f5b4d7717e8cfc536d8df677d2 (patch)
treea4ecf885b6d8be5f9062f505a7c38ab189b7fbd8 /Levels
parent074227281d6b90a70bd39eb05222d45cc5474cf3 (diff)
fix bugs, incorrect sounds on modifier, fix game finishes when ai is still calculating modifier
Diffstat (limited to 'Levels')
-rw-r--r--Levels/game.tscn16
1 files changed, 8 insertions, 8 deletions
diff --git a/Levels/game.tscn b/Levels/game.tscn
index 17094fb..8f54ce9 100644
--- a/Levels/game.tscn
+++ b/Levels/game.tscn
@@ -130,7 +130,7 @@ loop_mode = 1
[sub_resource type="Animation" id="Animation_ugcil"]
resource_name = "win"
-length = 7.0
+length = 4.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
@@ -138,7 +138,7 @@ tracks/0/path = NodePath("TextureRect2:scale")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
-"times": PackedFloat32Array(1.00255, 1.11788, 1.45173),
+"times": PackedFloat32Array(0, 0.1, 0.5),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0, 0), Vector2(0.003, 0.003), Vector2(0.42251, 0.392513)]
@@ -150,7 +150,7 @@ tracks/1/path = NodePath("TextureRect:scale")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
-"times": PackedFloat32Array(1.11412, 1.17928, 1.50156),
+"times": PackedFloat32Array(0.1, 0.2, 0.5),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0, 0), Vector2(0.1, 0.1), Vector2(0.4, 0.4)]
@@ -162,7 +162,7 @@ tracks/2/path = NodePath("WonLabel:scale")
tracks/2/interp = 2
tracks/2/loop_wrap = true
tracks/2/keys = {
-"times": PackedFloat32Array(1.32477, 2.07709),
+"times": PackedFloat32Array(0.3, 1.1),
"transitions": PackedFloat32Array(0.258816, 2.12929),
"update": 0,
"values": [Vector2(0, 0), Vector2(1, 1)]
@@ -174,7 +174,7 @@ tracks/3/path = NodePath("WonLabel:position")
tracks/3/interp = 2
tracks/3/loop_wrap = true
tracks/3/keys = {
-"times": PackedFloat32Array(1.38495, 2.07709),
+"times": PackedFloat32Array(0.4, 1.1),
"transitions": PackedFloat32Array(0.210224, 0.659754),
"update": 0,
"values": [Vector2(530, 300), Vector2(0, 0)]
@@ -186,7 +186,7 @@ tracks/4/path = NodePath("ResetLabel2:theme_override_colors/font_color")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
-"times": PackedFloat32Array(2.65637, 3.63815),
+"times": PackedFloat32Array(1.7, 2.6),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(0.717647, 0.717647, 0.717647, 0), Color(0.717647, 0.717647, 0.717647, 1)]
@@ -198,7 +198,7 @@ tracks/5/path = NodePath("ResetLabel2:theme_override_colors/font_outline_color")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
-"times": PackedFloat32Array(2.66013, 3.62686),
+"times": PackedFloat32Array(1.7, 2.6),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(0.113725, 0.184314, 0.541176, 0), Color(0.113725, 0.184314, 0.541176, 1)]
@@ -220,7 +220,7 @@ max_nodes = 90
[node name="GameLoop" type="Node" parent="." node_paths=PackedStringArray("label", "turn_label", "win_control", "anim", "anim_label")]
script = ExtResource("3_u7xnc")
-turns = 10
+turns = 2
label = NodePath("../Control/HBoxContainer/Label")
turn_label = NodePath("../Control/TurnLabel")
level = "res://Levels/game.tscn"