From a2b2d15604d4e8f5b4d7717e8cfc536d8df677d2 Mon Sep 17 00:00:00 2001 From: altaf-creator Date: Mon, 15 Apr 2024 10:04:22 +0700 Subject: fix bugs, incorrect sounds on modifier, fix game finishes when ai is still calculating modifier --- Levels/game.tscn | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'Levels') diff --git a/Levels/game.tscn b/Levels/game.tscn index 17094fb..8f54ce9 100644 --- a/Levels/game.tscn +++ b/Levels/game.tscn @@ -130,7 +130,7 @@ loop_mode = 1 [sub_resource type="Animation" id="Animation_ugcil"] resource_name = "win" -length = 7.0 +length = 4.0 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true @@ -138,7 +138,7 @@ tracks/0/path = NodePath("TextureRect2:scale") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { -"times": PackedFloat32Array(1.00255, 1.11788, 1.45173), +"times": PackedFloat32Array(0, 0.1, 0.5), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(0.003, 0.003), Vector2(0.42251, 0.392513)] @@ -150,7 +150,7 @@ tracks/1/path = NodePath("TextureRect:scale") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/keys = { -"times": PackedFloat32Array(1.11412, 1.17928, 1.50156), +"times": PackedFloat32Array(0.1, 0.2, 0.5), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(0.1, 0.1), Vector2(0.4, 0.4)] @@ -162,7 +162,7 @@ tracks/2/path = NodePath("WonLabel:scale") tracks/2/interp = 2 tracks/2/loop_wrap = true tracks/2/keys = { -"times": PackedFloat32Array(1.32477, 2.07709), +"times": PackedFloat32Array(0.3, 1.1), "transitions": PackedFloat32Array(0.258816, 2.12929), "update": 0, "values": [Vector2(0, 0), Vector2(1, 1)] @@ -174,7 +174,7 @@ tracks/3/path = NodePath("WonLabel:position") tracks/3/interp = 2 tracks/3/loop_wrap = true tracks/3/keys = { -"times": PackedFloat32Array(1.38495, 2.07709), +"times": PackedFloat32Array(0.4, 1.1), "transitions": PackedFloat32Array(0.210224, 0.659754), "update": 0, "values": [Vector2(530, 300), Vector2(0, 0)] @@ -186,7 +186,7 @@ tracks/4/path = NodePath("ResetLabel2:theme_override_colors/font_color") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { -"times": PackedFloat32Array(2.65637, 3.63815), +"times": PackedFloat32Array(1.7, 2.6), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Color(0.717647, 0.717647, 0.717647, 0), Color(0.717647, 0.717647, 0.717647, 1)] @@ -198,7 +198,7 @@ tracks/5/path = NodePath("ResetLabel2:theme_override_colors/font_outline_color") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { -"times": PackedFloat32Array(2.66013, 3.62686), +"times": PackedFloat32Array(1.7, 2.6), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Color(0.113725, 0.184314, 0.541176, 0), Color(0.113725, 0.184314, 0.541176, 1)] @@ -220,7 +220,7 @@ max_nodes = 90 [node name="GameLoop" type="Node" parent="." node_paths=PackedStringArray("label", "turn_label", "win_control", "anim", "anim_label")] script = ExtResource("3_u7xnc") -turns = 10 +turns = 2 label = NodePath("../Control/HBoxContainer/Label") turn_label = NodePath("../Control/TurnLabel") level = "res://Levels/game.tscn" -- cgit v1.2.3