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authoraltaf-creator <dev@altafcreator.com>2024-04-15 17:57:54 +0700
committeraltaf-creator <dev@altafcreator.com>2024-04-15 17:57:54 +0700
commit4bdc7d835dc6d124b3215990730fc3fede9a6402 (patch)
tree9b20bb48fed429ccc465502db660155a867ff2e9
parentc020e74f1e87deb4c883cd831e8bacdef2a04285 (diff)
i think i forgot to commit Version 3. accidentally left debug GameLoop.turns value to 2 instead of 10. fixed itHEADmaster
-rw-r--r--Levels/game.tscn2
-rw-r--r--export_presets.cfg2
2 files changed, 2 insertions, 2 deletions
diff --git a/Levels/game.tscn b/Levels/game.tscn
index 8f54ce9..a907573 100644
--- a/Levels/game.tscn
+++ b/Levels/game.tscn
@@ -220,7 +220,7 @@ max_nodes = 90
[node name="GameLoop" type="Node" parent="." node_paths=PackedStringArray("label", "turn_label", "win_control", "anim", "anim_label")]
script = ExtResource("3_u7xnc")
-turns = 2
+turns = 10
label = NodePath("../Control/HBoxContainer/Label")
turn_label = NodePath("../Control/TurnLabel")
level = "res://Levels/game.tscn"
diff --git a/export_presets.cfg b/export_presets.cfg
index ab14181..ff72f6f 100644
--- a/export_presets.cfg
+++ b/export_presets.cfg
@@ -8,7 +8,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
-export_path="../../Godot Builds/Ludum Dare 55/index.html"
+export_path="../../Godot Builds/Ludum Dare 55/Web/index.html"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false