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author | altaf-creator <dev@altafcreator.com> | 2024-04-15 17:57:54 +0700 |
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committer | altaf-creator <dev@altafcreator.com> | 2024-04-15 17:57:54 +0700 |
commit | 4bdc7d835dc6d124b3215990730fc3fede9a6402 (patch) | |
tree | 9b20bb48fed429ccc465502db660155a867ff2e9 | |
parent | c020e74f1e87deb4c883cd831e8bacdef2a04285 (diff) |
i think i forgot to commit Version 3. accidentally left debug GameLoop.turns value to 2 instead of 10. fixed itHEADmaster
-rw-r--r-- | Levels/game.tscn | 2 | ||||
-rw-r--r-- | export_presets.cfg | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/Levels/game.tscn b/Levels/game.tscn index 8f54ce9..a907573 100644 --- a/Levels/game.tscn +++ b/Levels/game.tscn @@ -220,7 +220,7 @@ max_nodes = 90 [node name="GameLoop" type="Node" parent="." node_paths=PackedStringArray("label", "turn_label", "win_control", "anim", "anim_label")] script = ExtResource("3_u7xnc") -turns = 2 +turns = 10 label = NodePath("../Control/HBoxContainer/Label") turn_label = NodePath("../Control/TurnLabel") level = "res://Levels/game.tscn" diff --git a/export_presets.cfg b/export_presets.cfg index ab14181..ff72f6f 100644 --- a/export_presets.cfg +++ b/export_presets.cfg @@ -8,7 +8,7 @@ custom_features="" export_filter="all_resources" include_filter="" exclude_filter="" -export_path="../../Godot Builds/Ludum Dare 55/index.html" +export_path="../../Godot Builds/Ludum Dare 55/Web/index.html" encryption_include_filters="" encryption_exclude_filters="" encrypt_pck=false |