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-rw-r--r--Player.gd19
1 files changed, 19 insertions, 0 deletions
diff --git a/Player.gd b/Player.gd
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index 0000000..df31a9e
--- /dev/null
+++ b/Player.gd
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+extends RigidBody2D
+
+@export var particle : PackedScene
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ position = Vector2(randf_range(100, 1180), randf_range(100, 620))
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+func _process(delta):
+ pass
+
+func destroy():
+ var new = particle.instantiate()
+ new.position = global_position
+ new.emitting = true
+ get_tree().get_root().get_node("Prototype").add_child(new)
+ queue_free()