diff options
Diffstat (limited to 'Scripts/GameLoop.gd')
-rw-r--r-- | Scripts/GameLoop.gd | 15 |
1 files changed, 6 insertions, 9 deletions
diff --git a/Scripts/GameLoop.gd b/Scripts/GameLoop.gd index 9edc99a..5d3c3f4 100644 --- a/Scripts/GameLoop.gd +++ b/Scripts/GameLoop.gd @@ -37,22 +37,19 @@ func _on_between_player_and_ai_timeout(): else: turn_label.text = "" if current_turns >= turns: + $"AudioDelay".start() + +func _on_audio_delay_timeout(): win_control.visible = true anim.play("win") anim_label.size = Vector2(1280, 720) - if GlobalVariables.player.get_node("..").value > GlobalVariables.ai.get_node("..").value: - anim_label.text = "YOU won!" - elif GlobalVariables.player.get_node("..").value < GlobalVariables.ai.get_node("..").value: - anim_label.text = "AI won!" - else: - anim_label.text = "It's a TIE!" - $"AudioDelay".start() - -func _on_audio_delay_timeout(): if GlobalVariables.player.get_node("..").value > GlobalVariables.ai.get_node("..").value: + anim_label.text = "YOU won!" win_control.get_node("Win").play() elif GlobalVariables.player.get_node("..").value < GlobalVariables.ai.get_node("..").value: win_control.get_node("Lose").play() + anim_label.text = "AI won!" else: win_control.get_node("Win").play() + anim_label.text = "It's a TIE!" |