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-rw-r--r--Scripts/GameLoop.gd8
1 files changed, 7 insertions, 1 deletions
diff --git a/Scripts/GameLoop.gd b/Scripts/GameLoop.gd
index 04cd370..e5cf08e 100644
--- a/Scripts/GameLoop.gd
+++ b/Scripts/GameLoop.gd
@@ -3,12 +3,15 @@ class_name GameLoop
@export var turns : int
@export var label : Label
+@export_file var level : String
+
var current_turns : int = 0
var prev_turn : int = -1
# Called when the node enters the scene tree for the first time.
func _ready():
GlobalVariables.gameloop = self
+ current_turns = 0
func _process(_delta):
if current_turns >= turns:
@@ -17,4 +20,7 @@ func _process(_delta):
if prev_turn != current_turns:
prev_turn = current_turns
label.text = "Turns Left: " + str(turns - current_turns)
- GlobalVariables.ai.step()
+ if current_turns != 0: GlobalVariables.ai.step()
+
+ if Input.is_action_just_pressed("reset"):
+ get_tree().change_scene_to_file(level)