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Diffstat (limited to 'frontend-old/node_modules/protobufjs/src/writer.js')
| -rw-r--r-- | frontend-old/node_modules/protobufjs/src/writer.js | 465 |
1 files changed, 465 insertions, 0 deletions
diff --git a/frontend-old/node_modules/protobufjs/src/writer.js b/frontend-old/node_modules/protobufjs/src/writer.js new file mode 100644 index 0000000..cc84a00 --- /dev/null +++ b/frontend-old/node_modules/protobufjs/src/writer.js @@ -0,0 +1,465 @@ +"use strict"; +module.exports = Writer; + +var util = require("./util/minimal"); + +var BufferWriter; // cyclic + +var LongBits = util.LongBits, + base64 = util.base64, + utf8 = util.utf8; + +/** + * Constructs a new writer operation instance. + * @classdesc Scheduled writer operation. + * @constructor + * @param {function(*, Uint8Array, number)} fn Function to call + * @param {number} len Value byte length + * @param {*} val Value to write + * @ignore + */ +function Op(fn, len, val) { + + /** + * Function to call. + * @type {function(Uint8Array, number, *)} + */ + this.fn = fn; + + /** + * Value byte length. + * @type {number} + */ + this.len = len; + + /** + * Next operation. + * @type {Writer.Op|undefined} + */ + this.next = undefined; + + /** + * Value to write. + * @type {*} + */ + this.val = val; // type varies +} + +/* istanbul ignore next */ +function noop() {} // eslint-disable-line no-empty-function + +/** + * Constructs a new writer state instance. + * @classdesc Copied writer state. + * @memberof Writer + * @constructor + * @param {Writer} writer Writer to copy state from + * @ignore + */ +function State(writer) { + + /** + * Current head. + * @type {Writer.Op} + */ + this.head = writer.head; + + /** + * Current tail. + * @type {Writer.Op} + */ + this.tail = writer.tail; + + /** + * Current buffer length. + * @type {number} + */ + this.len = writer.len; + + /** + * Next state. + * @type {State|null} + */ + this.next = writer.states; +} + +/** + * Constructs a new writer instance. + * @classdesc Wire format writer using `Uint8Array` if available, otherwise `Array`. + * @constructor + */ +function Writer() { + + /** + * Current length. + * @type {number} + */ + this.len = 0; + + /** + * Operations head. + * @type {Object} + */ + this.head = new Op(noop, 0, 0); + + /** + * Operations tail + * @type {Object} + */ + this.tail = this.head; + + /** + * Linked forked states. + * @type {Object|null} + */ + this.states = null; + + // When a value is written, the writer calculates its byte length and puts it into a linked + // list of operations to perform when finish() is called. This both allows us to allocate + // buffers of the exact required size and reduces the amount of work we have to do compared + // to first calculating over objects and then encoding over objects. In our case, the encoding + // part is just a linked list walk calling operations with already prepared values. +} + +var create = function create() { + return util.Buffer + ? function create_buffer_setup() { + return (Writer.create = function create_buffer() { + return new BufferWriter(); + })(); + } + /* istanbul ignore next */ + : function create_array() { + return new Writer(); + }; +}; + +/** + * Creates a new writer. + * @function + * @returns {BufferWriter|Writer} A {@link BufferWriter} when Buffers are supported, otherwise a {@link Writer} + */ +Writer.create = create(); + +/** + * Allocates a buffer of the specified size. + * @param {number} size Buffer size + * @returns {Uint8Array} Buffer + */ +Writer.alloc = function alloc(size) { + return new util.Array(size); +}; + +// Use Uint8Array buffer pool in the browser, just like node does with buffers +/* istanbul ignore else */ +if (util.Array !== Array) + Writer.alloc = util.pool(Writer.alloc, util.Array.prototype.subarray); + +/** + * Pushes a new operation to the queue. + * @param {function(Uint8Array, number, *)} fn Function to call + * @param {number} len Value byte length + * @param {number} val Value to write + * @returns {Writer} `this` + * @private + */ +Writer.prototype._push = function push(fn, len, val) { + this.tail = this.tail.next = new Op(fn, len, val); + this.len += len; + return this; +}; + +function writeByte(val, buf, pos) { + buf[pos] = val & 255; +} + +function writeVarint32(val, buf, pos) { + while (val > 127) { + buf[pos++] = val & 127 | 128; + val >>>= 7; + } + buf[pos] = val; +} + +/** + * Constructs a new varint writer operation instance. + * @classdesc Scheduled varint writer operation. + * @extends Op + * @constructor + * @param {number} len Value byte length + * @param {number} val Value to write + * @ignore + */ +function VarintOp(len, val) { + this.len = len; + this.next = undefined; + this.val = val; +} + +VarintOp.prototype = Object.create(Op.prototype); +VarintOp.prototype.fn = writeVarint32; + +/** + * Writes an unsigned 32 bit value as a varint. + * @param {number} value Value to write + * @returns {Writer} `this` + */ +Writer.prototype.uint32 = function write_uint32(value) { + // here, the call to this.push has been inlined and a varint specific Op subclass is used. + // uint32 is by far the most frequently used operation and benefits significantly from this. + this.len += (this.tail = this.tail.next = new VarintOp( + (value = value >>> 0) + < 128 ? 1 + : value < 16384 ? 2 + : value < 2097152 ? 3 + : value < 268435456 ? 4 + : 5, + value)).len; + return this; +}; + +/** + * Writes a signed 32 bit value as a varint. + * @function + * @param {number} value Value to write + * @returns {Writer} `this` + */ +Writer.prototype.int32 = function write_int32(value) { + return value < 0 + ? this._push(writeVarint64, 10, LongBits.fromNumber(value)) // 10 bytes per spec + : this.uint32(value); +}; + +/** + * Writes a 32 bit value as a varint, zig-zag encoded. + * @param {number} value Value to write + * @returns {Writer} `this` + */ +Writer.prototype.sint32 = function write_sint32(value) { + return this.uint32((value << 1 ^ value >> 31) >>> 0); +}; + +function writeVarint64(val, buf, pos) { + while (val.hi) { + buf[pos++] = val.lo & 127 | 128; + val.lo = (val.lo >>> 7 | val.hi << 25) >>> 0; + val.hi >>>= 7; + } + while (val.lo > 127) { + buf[pos++] = val.lo & 127 | 128; + val.lo = val.lo >>> 7; + } + buf[pos++] = val.lo; +} + +/** + * Writes an unsigned 64 bit value as a varint. + * @param {Long|number|string} value Value to write + * @returns {Writer} `this` + * @throws {TypeError} If `value` is a string and no long library is present. + */ +Writer.prototype.uint64 = function write_uint64(value) { + var bits = LongBits.from(value); + return this._push(writeVarint64, bits.length(), bits); +}; + +/** + * Writes a signed 64 bit value as a varint. + * @function + * @param {Long|number|string} value Value to write + * @returns {Writer} `this` + * @throws {TypeError} If `value` is a string and no long library is present. + */ +Writer.prototype.int64 = Writer.prototype.uint64; + +/** + * Writes a signed 64 bit value as a varint, zig-zag encoded. + * @param {Long|number|string} value Value to write + * @returns {Writer} `this` + * @throws {TypeError} If `value` is a string and no long library is present. + */ +Writer.prototype.sint64 = function write_sint64(value) { + var bits = LongBits.from(value).zzEncode(); + return this._push(writeVarint64, bits.length(), bits); +}; + +/** + * Writes a boolish value as a varint. + * @param {boolean} value Value to write + * @returns {Writer} `this` + */ +Writer.prototype.bool = function write_bool(value) { + return this._push(writeByte, 1, value ? 1 : 0); +}; + +function writeFixed32(val, buf, pos) { + buf[pos ] = val & 255; + buf[pos + 1] = val >>> 8 & 255; + buf[pos + 2] = val >>> 16 & 255; + buf[pos + 3] = val >>> 24; +} + +/** + * Writes an unsigned 32 bit value as fixed 32 bits. + * @param {number} value Value to write + * @returns {Writer} `this` + */ +Writer.prototype.fixed32 = function write_fixed32(value) { + return this._push(writeFixed32, 4, value >>> 0); +}; + +/** + * Writes a signed 32 bit value as fixed 32 bits. + * @function + * @param {number} value Value to write + * @returns {Writer} `this` + */ +Writer.prototype.sfixed32 = Writer.prototype.fixed32; + +/** + * Writes an unsigned 64 bit value as fixed 64 bits. + * @param {Long|number|string} value Value to write + * @returns {Writer} `this` + * @throws {TypeError} If `value` is a string and no long library is present. + */ +Writer.prototype.fixed64 = function write_fixed64(value) { + var bits = LongBits.from(value); + return this._push(writeFixed32, 4, bits.lo)._push(writeFixed32, 4, bits.hi); +}; + +/** + * Writes a signed 64 bit value as fixed 64 bits. + * @function + * @param {Long|number|string} value Value to write + * @returns {Writer} `this` + * @throws {TypeError} If `value` is a string and no long library is present. + */ +Writer.prototype.sfixed64 = Writer.prototype.fixed64; + +/** + * Writes a float (32 bit). + * @function + * @param {number} value Value to write + * @returns {Writer} `this` + */ +Writer.prototype.float = function write_float(value) { + return this._push(util.float.writeFloatLE, 4, value); +}; + +/** + * Writes a double (64 bit float). + * @function + * @param {number} value Value to write + * @returns {Writer} `this` + */ +Writer.prototype.double = function write_double(value) { + return this._push(util.float.writeDoubleLE, 8, value); +}; + +var writeBytes = util.Array.prototype.set + ? function writeBytes_set(val, buf, pos) { + buf.set(val, pos); // also works for plain array values + } + /* istanbul ignore next */ + : function writeBytes_for(val, buf, pos) { + for (var i = 0; i < val.length; ++i) + buf[pos + i] = val[i]; + }; + +/** + * Writes a sequence of bytes. + * @param {Uint8Array|string} value Buffer or base64 encoded string to write + * @returns {Writer} `this` + */ +Writer.prototype.bytes = function write_bytes(value) { + var len = value.length >>> 0; + if (!len) + return this._push(writeByte, 1, 0); + if (util.isString(value)) { + var buf = Writer.alloc(len = base64.length(value)); + base64.decode(value, buf, 0); + value = buf; + } + return this.uint32(len)._push(writeBytes, len, value); +}; + +/** + * Writes a string. + * @param {string} value Value to write + * @returns {Writer} `this` + */ +Writer.prototype.string = function write_string(value) { + var len = utf8.length(value); + return len + ? this.uint32(len)._push(utf8.write, len, value) + : this._push(writeByte, 1, 0); +}; + +/** + * Forks this writer's state by pushing it to a stack. + * Calling {@link Writer#reset|reset} or {@link Writer#ldelim|ldelim} resets the writer to the previous state. + * @returns {Writer} `this` + */ +Writer.prototype.fork = function fork() { + this.states = new State(this); + this.head = this.tail = new Op(noop, 0, 0); + this.len = 0; + return this; +}; + +/** + * Resets this instance to the last state. + * @returns {Writer} `this` + */ +Writer.prototype.reset = function reset() { + if (this.states) { + this.head = this.states.head; + this.tail = this.states.tail; + this.len = this.states.len; + this.states = this.states.next; + } else { + this.head = this.tail = new Op(noop, 0, 0); + this.len = 0; + } + return this; +}; + +/** + * Resets to the last state and appends the fork state's current write length as a varint followed by its operations. + * @returns {Writer} `this` + */ +Writer.prototype.ldelim = function ldelim() { + var head = this.head, + tail = this.tail, + len = this.len; + this.reset().uint32(len); + if (len) { + this.tail.next = head.next; // skip noop + this.tail = tail; + this.len += len; + } + return this; +}; + +/** + * Finishes the write operation. + * @returns {Uint8Array} Finished buffer + */ +Writer.prototype.finish = function finish() { + var head = this.head.next, // skip noop + buf = this.constructor.alloc(this.len), + pos = 0; + while (head) { + head.fn(head.val, buf, pos); + pos += head.len; + head = head.next; + } + // this.head = this.tail = null; + return buf; +}; + +Writer._configure = function(BufferWriter_) { + BufferWriter = BufferWriter_; + Writer.create = create(); + BufferWriter._configure(); +}; |
