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diff --git a/frontend-old/node_modules/protobufjs/README.md b/frontend-old/node_modules/protobufjs/README.md new file mode 100644 index 0000000..46752a9 --- /dev/null +++ b/frontend-old/node_modules/protobufjs/README.md @@ -0,0 +1,727 @@ +<h1><p align="center"><img alt="protobuf.js" src="https://github.com/protobufjs/protobuf.js/raw/master/pbjs.svg" height="100" /><br/>protobuf.js</p></h1> +<p align="center"> + <a href="https://github.com/protobufjs/protobuf.js/actions/workflows/test.yml"><img src="https://img.shields.io/github/actions/workflow/status/protobufjs/protobuf.js/test.yml?branch=master&label=build&logo=github" alt=""></a> + <a href="https://github.com/protobufjs/protobuf.js/actions/workflows/release.yaml"><img src="https://img.shields.io/github/actions/workflow/status/protobufjs/protobuf.js/release.yaml?branch=master&label=release&logo=github" alt=""></a> + <a href="https://npmjs.org/package/protobufjs"><img src="https://img.shields.io/npm/v/protobufjs.svg?logo=npm" alt=""></a> + <a href="https://npmjs.org/package/protobufjs"><img src="https://img.shields.io/npm/dm/protobufjs.svg?label=downloads&logo=npm" alt=""></a> + <a href="https://www.jsdelivr.com/package/npm/protobufjs"><img src="https://img.shields.io/jsdelivr/npm/hm/protobufjs?label=requests&logo=jsdelivr" alt=""></a> +</p> + +**Protocol Buffers** are a language-neutral, platform-neutral, extensible way of serializing structured data for use in communications protocols, data storage, and more, originally designed at Google ([see](https://protobuf.dev/)). + +**protobuf.js** is a pure JavaScript implementation with [TypeScript](https://www.typescriptlang.org) support for [Node.js](https://nodejs.org) and the browser. It's easy to use, does not sacrifice on performance, has good conformance and works out of the box with [.proto](https://protobuf.dev/programming-guides/proto3/) files! + +Contents +-------- + +* [Installation](#installation)<br /> + How to include protobuf.js in your project. + +* [Usage](#usage)<br /> + A brief introduction to using the toolset. + + * [Valid Message](#valid-message) + * [Toolset](#toolset)<br /> + +* [Examples](#examples)<br /> + A few examples to get you started. + + * [Using .proto files](#using-proto-files) + * [Using JSON descriptors](#using-json-descriptors) + * [Using reflection only](#using-reflection-only) + * [Using custom classes](#using-custom-classes) + * [Using services](#using-services) + * [Usage with TypeScript](#usage-with-typescript)<br /> + +* [Additional documentation](#additional-documentation)<br /> + A list of available documentation resources. + +* [Performance](#performance)<br /> + A few internals and a benchmark on performance. + +* [Compatibility](#compatibility)<br /> + Notes on compatibility regarding browsers and optional libraries. + +* [Building](#building)<br /> + How to build the library and its components yourself. + +Installation +--------------- + +### Node.js + +```sh +npm install protobufjs --save +``` + +```js +// Static code + Reflection + .proto parser +var protobuf = require("protobufjs"); + +// Static code + Reflection +var protobuf = require("protobufjs/light"); + +// Static code only +var protobuf = require("protobufjs/minimal"); +``` + +The optional [command line utility](./cli/) to generate static code and reflection bundles lives in the `protobufjs-cli` package and can be installed separately: + +```sh +npm install protobufjs-cli --save-dev +``` + +### Browsers + +Pick the variant matching your needs and replace the version tag with the exact [release](https://github.com/protobufjs/protobuf.js/tags) your project depends upon. For example, to use the minified full variant: + +```html +<script src="//cdn.jsdelivr.net/npm/protobufjs@7.X.X/dist/protobuf.min.js"></script> +``` + +| Distribution | Location +|--------------|-------------------------------------------------------- +| Full | <https://cdn.jsdelivr.net/npm/protobufjs/dist/> +| Light | <https://cdn.jsdelivr.net/npm/protobufjs/dist/light/> +| Minimal | <https://cdn.jsdelivr.net/npm/protobufjs/dist/minimal/> + +All variants support CommonJS and AMD loaders and export globally as `window.protobuf`. + +Usage +----- + +Because JavaScript is a dynamically typed language, protobuf.js utilizes the concept of a **valid message** in order to provide the best possible [performance](#performance) (and, as a side product, proper typings): + +### Valid message + +> A valid message is an object (1) not missing any required fields and (2) exclusively composed of JS types understood by the wire format writer. + +There are two possible types of valid messages and the encoder is able to work with both of these for convenience: + +* **Message instances** (explicit instances of message classes with default values on their prototype) naturally satisfy the requirements of a valid message and +* **Plain JavaScript objects** that just so happen to be composed in a way satisfying the requirements of a valid message as well. + +In a nutshell, the wire format writer understands the following types: + +| Field type | Expected JS type (create, encode) | Conversion (fromObject) +|------------|-----------------------------------|------------------------ +| s-/u-/int32<br />s-/fixed32 | `number` (32 bit integer) | <code>value | 0</code> if signed<br />`value >>> 0` if unsigned +| s-/u-/int64<br />s-/fixed64 | `Long`-like (optimal)<br />`number` (53 bit integer) | `Long.fromValue(value)` with long.js<br />`parseInt(value, 10)` otherwise +| float<br />double | `number` | `Number(value)` +| bool | `boolean` | `Boolean(value)` +| string | `string` | `String(value)` +| bytes | `Uint8Array` (optimal)<br />`Buffer` (optimal under node)<br />`Array.<number>` (8 bit integers) | `base64.decode(value)` if a `string`<br />`Object` with non-zero `.length` is assumed to be buffer-like +| enum | `number` (32 bit integer) | Looks up the numeric id if a `string` +| message | Valid message | `Message.fromObject(value)` +| repeated T | `Array<T>` | Copy +| map<K, V> | `Object<K,V>` | Copy + +* Explicit `undefined` and `null` are considered as not set if the field is optional. +* Maps are objects where the key is the string representation of the respective value or an 8 characters long hash string for `Long`-likes. + +### Toolset + +With that in mind and again for performance reasons, each message class provides a distinct set of methods with each method doing just one thing. This avoids unnecessary assertions / redundant operations where performance is a concern but also forces a user to perform verification (of plain JavaScript objects that *might* just so happen to be a valid message) explicitly where necessary - for example when dealing with user input. + +**Note** that `Message` below refers to any message class. + +* **Message.verify**(message: `Object`): `null|string`<br /> + verifies that a **plain JavaScript object** satisfies the requirements of a valid message and thus can be encoded without issues. Instead of throwing, it returns the error message as a string, if any. + + ```js + var payload = "invalid (not an object)"; + var err = AwesomeMessage.verify(payload); + if (err) + throw Error(err); + ``` + +* **Message.encode**(message: `Message|Object` [, writer: `Writer`]): `Writer`<br /> + encodes a **message instance** or valid **plain JavaScript object**. This method does not implicitly verify the message and it's up to the user to make sure that the payload is a valid message. + + ```js + var buffer = AwesomeMessage.encode(message).finish(); + ``` + +* **Message.encodeDelimited**(message: `Message|Object` [, writer: `Writer`]): `Writer`<br /> + works like `Message.encode` but additionally prepends the length of the message as a varint. + +* **Message.decode**(reader: `Reader|Uint8Array`): `Message`<br /> + decodes a buffer to a **message instance**. If required fields are missing, it throws a `util.ProtocolError` with an `instance` property set to the so far decoded message. If the wire format is invalid, it throws an `Error`. + + ```js + try { + var decodedMessage = AwesomeMessage.decode(buffer); + } catch (e) { + if (e instanceof protobuf.util.ProtocolError) { + // e.instance holds the so far decoded message with missing required fields + } else { + // wire format is invalid + } + } + ``` + +* **Message.decodeDelimited**(reader: `Reader|Uint8Array`): `Message`<br /> + works like `Message.decode` but additionally reads the length of the message prepended as a varint. + +* **Message.create**(properties: `Object`): `Message`<br /> + creates a new **message instance** from a set of properties that satisfy the requirements of a valid message. Where applicable, it is recommended to prefer `Message.create` over `Message.fromObject` because it doesn't perform possibly redundant conversion. + + ```js + var message = AwesomeMessage.create({ awesomeField: "AwesomeString" }); + ``` + +* **Message.fromObject**(object: `Object`): `Message`<br /> + converts any non-valid **plain JavaScript object** to a **message instance** using the conversion steps outlined within the table above. + + ```js + var message = AwesomeMessage.fromObject({ awesomeField: 42 }); + // converts awesomeField to a string + ``` + +* **Message.toObject**(message: `Message` [, options: `ConversionOptions`]): `Object`<br /> + converts a **message instance** to an arbitrary **plain JavaScript object** for interoperability with other libraries or storage. The resulting plain JavaScript object *might* still satisfy the requirements of a valid message depending on the actual conversion options specified, but most of the time it does not. + + ```js + var object = AwesomeMessage.toObject(message, { + enums: String, // enums as string names + longs: String, // longs as strings (requires long.js) + bytes: String, // bytes as base64 encoded strings + defaults: true, // includes default values + arrays: true, // populates empty arrays (repeated fields) even if defaults=false + objects: true, // populates empty objects (map fields) even if defaults=false + oneofs: true // includes virtual oneof fields set to the present field's name + }); + ``` + +For reference, the following diagram aims to display relationships between the different methods and the concept of a valid message: + +<p align="center"><img alt="Toolset Diagram" src="https://protobufjs.github.io/protobuf.js/toolset.svg" /></p> + +> In other words: `verify` indicates that calling `create` or `encode` directly on the plain object will [result in a valid message respectively] succeed. `fromObject`, on the other hand, does conversion from a broader range of plain objects to create valid messages. ([ref](https://github.com/protobufjs/protobuf.js/issues/748#issuecomment-291925749)) + +Examples +-------- + +### Using .proto files + +It is possible to load existing .proto files using the full library, which parses and compiles the definitions to ready to use (reflection-based) message classes: + +```protobuf +// awesome.proto +package awesomepackage; +syntax = "proto3"; + +message AwesomeMessage { + string awesome_field = 1; // becomes awesomeField +} +``` + +```js +protobuf.load("awesome.proto", function(err, root) { + if (err) + throw err; + + // Obtain a message type + var AwesomeMessage = root.lookupType("awesomepackage.AwesomeMessage"); + + // Exemplary payload + var payload = { awesomeField: "AwesomeString" }; + + // Verify the payload if necessary (i.e. when possibly incomplete or invalid) + var errMsg = AwesomeMessage.verify(payload); + if (errMsg) + throw Error(errMsg); + + // Create a new message + var message = AwesomeMessage.create(payload); // or use .fromObject if conversion is necessary + + // Encode a message to an Uint8Array (browser) or Buffer (node) + var buffer = AwesomeMessage.encode(message).finish(); + // ... do something with buffer + + // Decode an Uint8Array (browser) or Buffer (node) to a message + var message = AwesomeMessage.decode(buffer); + // ... do something with message + + // If the application uses length-delimited buffers, there is also encodeDelimited and decodeDelimited. + + // Maybe convert the message back to a plain object + var object = AwesomeMessage.toObject(message, { + longs: String, + enums: String, + bytes: String, + // see ConversionOptions + }); +}); +``` + +Additionally, promise syntax can be used by omitting the callback, if preferred: + +```js +protobuf.load("awesome.proto") + .then(function(root) { + ... + }); +``` + +### Using JSON descriptors + +The library utilizes JSON descriptors that are equivalent to a .proto definition. For example, the following is identical to the .proto definition seen above: + +```json +// awesome.json +{ + "nested": { + "awesomepackage": { + "nested": { + "AwesomeMessage": { + "fields": { + "awesomeField": { + "type": "string", + "id": 1 + } + } + } + } + } + } +} +``` + +JSON descriptors closely resemble the internal reflection structure: + +| Type (T) | Extends | Type-specific properties +|--------------------|--------------------|------------------------- +| *ReflectionObject* | | options +| *Namespace* | *ReflectionObject* | nested +| Root | *Namespace* | **nested** +| Type | *Namespace* | **fields** +| Enum | *ReflectionObject* | **values** +| Field | *ReflectionObject* | rule, **type**, **id** +| MapField | Field | **keyType** +| OneOf | *ReflectionObject* | **oneof** (array of field names) +| Service | *Namespace* | **methods** +| Method | *ReflectionObject* | type, **requestType**, **responseType**, requestStream, responseStream + +* **Bold properties** are required. *Italic types* are abstract. +* `T.fromJSON(name, json)` creates the respective reflection object from a JSON descriptor +* `T#toJSON()` creates a JSON descriptor from the respective reflection object (its name is used as the key within the parent) + +Exclusively using JSON descriptors instead of .proto files enables the use of just the light library (the parser isn't required in this case). + +A JSON descriptor can either be loaded the usual way: + +```js +protobuf.load("awesome.json", function(err, root) { + if (err) throw err; + + // Continue at "Obtain a message type" above +}); +``` + +Or it can be loaded inline: + +```js +var jsonDescriptor = require("./awesome.json"); // exemplary for node + +var root = protobuf.Root.fromJSON(jsonDescriptor); + +// Continue at "Obtain a message type" above +``` + +### Using reflection only + +Both the full and the light library include full reflection support. One could, for example, define the .proto definitions seen in the examples above using just reflection: + +```js +... +var Root = protobuf.Root, + Type = protobuf.Type, + Field = protobuf.Field; + +var AwesomeMessage = new Type("AwesomeMessage").add(new Field("awesomeField", 1, "string")); + +var root = new Root().define("awesomepackage").add(AwesomeMessage); + +// Continue at "Create a new message" above +... +``` + +Detailed information on the reflection structure is available within the [API documentation](#additional-documentation). + +### Using custom classes + +Message classes can also be extended with custom functionality and it is also possible to register a custom constructor with a reflected message type: + +```js +... + +// Define a custom constructor +function AwesomeMessage(properties) { + // custom initialization code + ... +} + +// Register the custom constructor with its reflected type (*) +root.lookupType("awesomepackage.AwesomeMessage").ctor = AwesomeMessage; + +// Define custom functionality +AwesomeMessage.customStaticMethod = function() { ... }; +AwesomeMessage.prototype.customInstanceMethod = function() { ... }; + +// Continue at "Create a new message" above +``` + +(*) Besides referencing its reflected type through `AwesomeMessage.$type` and `AwesomeMesage#$type`, the respective custom class is automatically populated with: + +* `AwesomeMessage.create` +* `AwesomeMessage.encode` and `AwesomeMessage.encodeDelimited` +* `AwesomeMessage.decode` and `AwesomeMessage.decodeDelimited` +* `AwesomeMessage.verify` +* `AwesomeMessage.fromObject`, `AwesomeMessage.toObject` and `AwesomeMessage#toJSON` + +Afterwards, decoded messages of this type are `instanceof AwesomeMessage`. + +Alternatively, it is also possible to reuse and extend the internal constructor if custom initialization code is not required: + +```js +... + +// Reuse the internal constructor +var AwesomeMessage = root.lookupType("awesomepackage.AwesomeMessage").ctor; + +// Define custom functionality +AwesomeMessage.customStaticMethod = function() { ... }; +AwesomeMessage.prototype.customInstanceMethod = function() { ... }; + +// Continue at "Create a new message" above +``` + +### Using services + +The library also supports consuming services but it doesn't make any assumptions about the actual transport channel. Instead, a user must provide a suitable RPC implementation, which is an asynchronous function that takes the reflected service method, the binary request and a node-style callback as its parameters: + +```js +function rpcImpl(method, requestData, callback) { + // perform the request using an HTTP request or a WebSocket for example + var responseData = ...; + // and call the callback with the binary response afterwards: + callback(null, responseData); +} +``` + +Below is a working example with a typescript implementation using grpc npm package. +```ts +const grpc = require('grpc') + +const Client = grpc.makeGenericClientConstructor({}) +const client = new Client( + grpcServerUrl, + grpc.credentials.createInsecure() +) + +const rpcImpl = function(method, requestData, callback) { + client.makeUnaryRequest( + method.name, + arg => arg, + arg => arg, + requestData, + callback + ) +} +``` + +Example: + +```protobuf +// greeter.proto +syntax = "proto3"; + +service Greeter { + rpc SayHello (HelloRequest) returns (HelloReply) {} +} + +message HelloRequest { + string name = 1; +} + +message HelloReply { + string message = 1; +} +``` + +```js +... +var Greeter = root.lookup("Greeter"); +var greeter = Greeter.create(/* see above */ rpcImpl, /* request delimited? */ false, /* response delimited? */ false); + +greeter.sayHello({ name: 'you' }, function(err, response) { + console.log('Greeting:', response.message); +}); +``` + +Services also support promises: + +```js +greeter.sayHello({ name: 'you' }) + .then(function(response) { + console.log('Greeting:', response.message); + }); +``` + +There is also an [example for streaming RPC](https://github.com/protobufjs/protobuf.js/blob/master/examples/streaming-rpc.js). + +Note that the service API is meant for clients. Implementing a server-side endpoint pretty much always requires transport channel (i.e. http, websocket, etc.) specific code with the only common denominator being that it decodes and encodes messages. + +### Usage with TypeScript + +The library ships with its own [type definitions](https://github.com/protobufjs/protobuf.js/blob/master/index.d.ts) and modern editors like [Visual Studio Code](https://code.visualstudio.com/) will automatically detect and use them for code completion. + +The npm package depends on [@types/node](https://www.npmjs.com/package/@types/node) because of `Buffer` and [@types/long](https://www.npmjs.com/package/@types/long) because of `Long`. If you are not building for node and/or not using long.js, it should be safe to exclude them manually. + +#### Using the JS API + +The API shown above works pretty much the same with TypeScript. However, because everything is typed, accessing fields on instances of dynamically generated message classes requires either using bracket-notation (i.e. `message["awesomeField"]`) or explicit casts. Alternatively, it is possible to use a [typings file generated for its static counterpart](#pbts-for-typescript). + +```ts +import { load } from "protobufjs"; // respectively "./node_modules/protobufjs" + +load("awesome.proto", function(err, root) { + if (err) + throw err; + + // example code + const AwesomeMessage = root.lookupType("awesomepackage.AwesomeMessage"); + + let message = AwesomeMessage.create({ awesomeField: "hello" }); + console.log(`message = ${JSON.stringify(message)}`); + + let buffer = AwesomeMessage.encode(message).finish(); + console.log(`buffer = ${Array.prototype.toString.call(buffer)}`); + + let decoded = AwesomeMessage.decode(buffer); + console.log(`decoded = ${JSON.stringify(decoded)}`); +}); +``` + +#### Using generated static code + +If you generated static code to `bundle.js` using the CLI and its type definitions to `bundle.d.ts`, then you can just do: + +```ts +import { AwesomeMessage } from "./bundle.js"; + +// example code +let message = AwesomeMessage.create({ awesomeField: "hello" }); +let buffer = AwesomeMessage.encode(message).finish(); +let decoded = AwesomeMessage.decode(buffer); +``` + +#### Using decorators + +The library also includes an early implementation of [decorators](https://www.typescriptlang.org/docs/handbook/decorators.html). + +**Note** that decorators are an experimental feature in TypeScript and that declaration order is important depending on the JS target. For example, `@Field.d(2, AwesomeArrayMessage)` requires that `AwesomeArrayMessage` has been defined earlier when targeting `ES5`. + +```ts +import { Message, Type, Field, OneOf } from "protobufjs/light"; // respectively "./node_modules/protobufjs/light.js" + +export class AwesomeSubMessage extends Message<AwesomeSubMessage> { + + @Field.d(1, "string") + public awesomeString: string; + +} + +export enum AwesomeEnum { + ONE = 1, + TWO = 2 +} + +@Type.d("SuperAwesomeMessage") +export class AwesomeMessage extends Message<AwesomeMessage> { + + @Field.d(1, "string", "optional", "awesome default string") + public awesomeField: string; + + @Field.d(2, AwesomeSubMessage) + public awesomeSubMessage: AwesomeSubMessage; + + @Field.d(3, AwesomeEnum, "optional", AwesomeEnum.ONE) + public awesomeEnum: AwesomeEnum; + + @OneOf.d("awesomeSubMessage", "awesomeEnum") + public which: string; + +} + +// example code +let message = new AwesomeMessage({ awesomeField: "hello" }); +let buffer = AwesomeMessage.encode(message).finish(); +let decoded = AwesomeMessage.decode(buffer); +``` + +Supported decorators are: + +* **Type.d(typeName?: `string`)** *(optional)*<br /> + annotates a class as a protobuf message type. If `typeName` is not specified, the constructor's runtime function name is used for the reflected type. + +* **Field.d<T>(fieldId: `number`, fieldType: `string | Constructor<T>`, fieldRule?: `"optional" | "required" | "repeated"`, defaultValue?: `T`)**<br /> + annotates a property as a protobuf field with the specified id and protobuf type. + +* **MapField.d<T extends { [key: string]: any }>(fieldId: `number`, fieldKeyType: `string`, fieldValueType. `string | Constructor<{}>`)**<br /> + annotates a property as a protobuf map field with the specified id, protobuf key and value type. + +* **OneOf.d<T extends string>(...fieldNames: `string[]`)**<br /> + annotates a property as a protobuf oneof covering the specified fields. + +Other notes: + +* Decorated types reside in `protobuf.roots["decorated"]` using a flat structure, so no duplicate names. +* Enums are copied to a reflected enum with a generic name on decorator evaluation because referenced enum objects have no runtime name the decorator could use. +* Default values must be specified as arguments to the decorator instead of using a property initializer for proper prototype behavior. +* Property names on decorated classes must not be renamed on compile time (i.e. by a minifier) because decorators just receive the original field name as a string. + +**ProTip!** Not as pretty, but you can [use decorators in plain JavaScript](https://github.com/protobufjs/protobuf.js/blob/master/examples/js-decorators.js) as well. + +Additional documentation +------------------------ + +#### Protocol Buffers +* [Google's Developer Guide](https://protobuf.dev/overview/) + +#### protobuf.js +* [API Documentation](https://protobufjs.github.io/protobuf.js) +* [CHANGELOG](https://github.com/protobufjs/protobuf.js/blob/master/CHANGELOG.md) +* [Frequently asked questions](https://github.com/protobufjs/protobuf.js/wiki) on our wiki + +#### Community +* [Questions and answers](http://stackoverflow.com/search?tab=newest&q=protobuf.js) on StackOverflow + +Performance +----------- +The package includes a benchmark that compares protobuf.js performance to native JSON (as far as this is possible) and [Google's JS implementation](https://github.com/google/protobuf/tree/master/js). On an i7-2600K running node 6.9.1 it yields: + +``` +benchmarking encoding performance ... + +protobuf.js (reflect) x 541,707 ops/sec ±1.13% (87 runs sampled) +protobuf.js (static) x 548,134 ops/sec ±1.38% (89 runs sampled) +JSON (string) x 318,076 ops/sec ±0.63% (93 runs sampled) +JSON (buffer) x 179,165 ops/sec ±2.26% (91 runs sampled) +google-protobuf x 74,406 ops/sec ±0.85% (86 runs sampled) + + protobuf.js (static) was fastest + protobuf.js (reflect) was 0.9% ops/sec slower (factor 1.0) + JSON (string) was 41.5% ops/sec slower (factor 1.7) + JSON (buffer) was 67.6% ops/sec slower (factor 3.1) + google-protobuf was 86.4% ops/sec slower (factor 7.3) + +benchmarking decoding performance ... + +protobuf.js (reflect) x 1,383,981 ops/sec ±0.88% (93 runs sampled) +protobuf.js (static) x 1,378,925 ops/sec ±0.81% (93 runs sampled) +JSON (string) x 302,444 ops/sec ±0.81% (93 runs sampled) +JSON (buffer) x 264,882 ops/sec ±0.81% (93 runs sampled) +google-protobuf x 179,180 ops/sec ±0.64% (94 runs sampled) + + protobuf.js (reflect) was fastest + protobuf.js (static) was 0.3% ops/sec slower (factor 1.0) + JSON (string) was 78.1% ops/sec slower (factor 4.6) + JSON (buffer) was 80.8% ops/sec slower (factor 5.2) + google-protobuf was 87.0% ops/sec slower (factor 7.7) + +benchmarking combined performance ... + +protobuf.js (reflect) x 275,900 ops/sec ±0.78% (90 runs sampled) +protobuf.js (static) x 290,096 ops/sec ±0.96% (90 runs sampled) +JSON (string) x 129,381 ops/sec ±0.77% (90 runs sampled) +JSON (buffer) x 91,051 ops/sec ±0.94% (90 runs sampled) +google-protobuf x 42,050 ops/sec ±0.85% (91 runs sampled) + + protobuf.js (static) was fastest + protobuf.js (reflect) was 4.7% ops/sec slower (factor 1.0) + JSON (string) was 55.3% ops/sec slower (factor 2.2) + JSON (buffer) was 68.6% ops/sec slower (factor 3.2) + google-protobuf was 85.5% ops/sec slower (factor 6.9) +``` + +These results are achieved by + +* generating type-specific encoders, decoders, verifiers and converters at runtime +* configuring the reader/writer interface according to the environment +* using node-specific functionality where beneficial and, of course +* avoiding unnecessary operations through splitting up [the toolset](#toolset). + +You can also run [the benchmark](https://github.com/protobufjs/protobuf.js/blob/master/bench/index.js) ... + +``` +$> npm run bench +``` + +and [the profiler](https://github.com/protobufjs/protobuf.js/blob/master/bench/prof.js) yourself (the latter requires a recent version of node): + +``` +$> npm run prof <encode|decode|encode-browser|decode-browser> [iterations=10000000] +``` + +Note that as of this writing, the benchmark suite performs significantly slower on node 7.2.0 compared to 6.9.1 because moths. + +Compatibility +------------- + +* Works in all modern and not-so-modern browsers except IE8. +* Because the internals of this package do not rely on `google/protobuf/descriptor.proto`, options are parsed and presented literally. +* If typed arrays are not supported by the environment, plain arrays will be used instead. +* Support for pre-ES5 environments (except IE8) can be achieved by [using a polyfill](https://github.com/protobufjs/protobuf.js/blob/master/lib/polyfill.js). +* Support for [Content Security Policy](https://w3c.github.io/webappsec-csp/)-restricted environments (like Chrome extensions without unsafe-eval) can be achieved by generating and using static code instead. +* If a proper way to work with 64 bit values (uint64, int64 etc.) is required, just install [long.js](https://github.com/dcodeIO/long.js) alongside this library. All 64 bit numbers will then be returned as a `Long` instance instead of a possibly unsafe JavaScript number ([see](https://github.com/dcodeIO/long.js)). +* For descriptor.proto interoperability, see [ext/descriptor](https://github.com/protobufjs/protobuf.js/tree/master/ext/descriptor) + +Building +-------- + +To build the library or its components yourself, clone it from GitHub and install the development dependencies: + +``` +$> git clone https://github.com/protobufjs/protobuf.js.git +$> cd protobuf.js +$> npm install +``` + +Building the respective development and production versions with their respective source maps to `dist/`: + +``` +$> npm run build +``` + +Building the documentation to `docs/`: + +``` +$> npm run docs +``` + +Building the TypeScript definition to `index.d.ts`: + +``` +$> npm run build:types +``` + +### Browserify integration + +By default, protobuf.js integrates into any browserify build-process without requiring any optional modules. Hence: + +* If int64 support is required, explicitly require the `long` module somewhere in your project as it will be excluded otherwise. This assumes that a global `require` function is present that protobuf.js can call to obtain the long module. + + If there is no global `require` function present after bundling, it's also possible to assign the long module programmatically: + + ```js + var Long = ...; + + protobuf.util.Long = Long; + protobuf.configure(); + ``` + +* If you have any special requirements, there is [the bundler](https://github.com/protobufjs/protobuf.js/blob/master/scripts/bundle.js) for reference. + +**License:** [BSD 3-Clause License](https://opensource.org/licenses/BSD-3-Clause) |
