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diff --git a/frontend-old/node_modules/protobufjs/README.md b/frontend-old/node_modules/protobufjs/README.md deleted file mode 100644 index 46752a9..0000000 --- a/frontend-old/node_modules/protobufjs/README.md +++ /dev/null @@ -1,727 +0,0 @@ -<h1><p align="center"><img alt="protobuf.js" src="https://github.com/protobufjs/protobuf.js/raw/master/pbjs.svg" height="100" /><br/>protobuf.js</p></h1> -<p align="center"> - <a href="https://github.com/protobufjs/protobuf.js/actions/workflows/test.yml"><img src="https://img.shields.io/github/actions/workflow/status/protobufjs/protobuf.js/test.yml?branch=master&label=build&logo=github" alt=""></a> - <a href="https://github.com/protobufjs/protobuf.js/actions/workflows/release.yaml"><img src="https://img.shields.io/github/actions/workflow/status/protobufjs/protobuf.js/release.yaml?branch=master&label=release&logo=github" alt=""></a> - <a href="https://npmjs.org/package/protobufjs"><img src="https://img.shields.io/npm/v/protobufjs.svg?logo=npm" alt=""></a> - <a href="https://npmjs.org/package/protobufjs"><img src="https://img.shields.io/npm/dm/protobufjs.svg?label=downloads&logo=npm" alt=""></a> - <a href="https://www.jsdelivr.com/package/npm/protobufjs"><img src="https://img.shields.io/jsdelivr/npm/hm/protobufjs?label=requests&logo=jsdelivr" alt=""></a> -</p> - -**Protocol Buffers** are a language-neutral, platform-neutral, extensible way of serializing structured data for use in communications protocols, data storage, and more, originally designed at Google ([see](https://protobuf.dev/)). - -**protobuf.js** is a pure JavaScript implementation with [TypeScript](https://www.typescriptlang.org) support for [Node.js](https://nodejs.org) and the browser. It's easy to use, does not sacrifice on performance, has good conformance and works out of the box with [.proto](https://protobuf.dev/programming-guides/proto3/) files! - -Contents --------- - -* [Installation](#installation)<br /> - How to include protobuf.js in your project. - -* [Usage](#usage)<br /> - A brief introduction to using the toolset. - - * [Valid Message](#valid-message) - * [Toolset](#toolset)<br /> - -* [Examples](#examples)<br /> - A few examples to get you started. - - * [Using .proto files](#using-proto-files) - * [Using JSON descriptors](#using-json-descriptors) - * [Using reflection only](#using-reflection-only) - * [Using custom classes](#using-custom-classes) - * [Using services](#using-services) - * [Usage with TypeScript](#usage-with-typescript)<br /> - -* [Additional documentation](#additional-documentation)<br /> - A list of available documentation resources. - -* [Performance](#performance)<br /> - A few internals and a benchmark on performance. - -* [Compatibility](#compatibility)<br /> - Notes on compatibility regarding browsers and optional libraries. - -* [Building](#building)<br /> - How to build the library and its components yourself. - -Installation ---------------- - -### Node.js - -```sh -npm install protobufjs --save -``` - -```js -// Static code + Reflection + .proto parser -var protobuf = require("protobufjs"); - -// Static code + Reflection -var protobuf = require("protobufjs/light"); - -// Static code only -var protobuf = require("protobufjs/minimal"); -``` - -The optional [command line utility](./cli/) to generate static code and reflection bundles lives in the `protobufjs-cli` package and can be installed separately: - -```sh -npm install protobufjs-cli --save-dev -``` - -### Browsers - -Pick the variant matching your needs and replace the version tag with the exact [release](https://github.com/protobufjs/protobuf.js/tags) your project depends upon. For example, to use the minified full variant: - -```html -<script src="//cdn.jsdelivr.net/npm/protobufjs@7.X.X/dist/protobuf.min.js"></script> -``` - -| Distribution | Location -|--------------|-------------------------------------------------------- -| Full | <https://cdn.jsdelivr.net/npm/protobufjs/dist/> -| Light | <https://cdn.jsdelivr.net/npm/protobufjs/dist/light/> -| Minimal | <https://cdn.jsdelivr.net/npm/protobufjs/dist/minimal/> - -All variants support CommonJS and AMD loaders and export globally as `window.protobuf`. - -Usage ------ - -Because JavaScript is a dynamically typed language, protobuf.js utilizes the concept of a **valid message** in order to provide the best possible [performance](#performance) (and, as a side product, proper typings): - -### Valid message - -> A valid message is an object (1) not missing any required fields and (2) exclusively composed of JS types understood by the wire format writer. - -There are two possible types of valid messages and the encoder is able to work with both of these for convenience: - -* **Message instances** (explicit instances of message classes with default values on their prototype) naturally satisfy the requirements of a valid message and -* **Plain JavaScript objects** that just so happen to be composed in a way satisfying the requirements of a valid message as well. - -In a nutshell, the wire format writer understands the following types: - -| Field type | Expected JS type (create, encode) | Conversion (fromObject) -|------------|-----------------------------------|------------------------ -| s-/u-/int32<br />s-/fixed32 | `number` (32 bit integer) | <code>value | 0</code> if signed<br />`value >>> 0` if unsigned -| s-/u-/int64<br />s-/fixed64 | `Long`-like (optimal)<br />`number` (53 bit integer) | `Long.fromValue(value)` with long.js<br />`parseInt(value, 10)` otherwise -| float<br />double | `number` | `Number(value)` -| bool | `boolean` | `Boolean(value)` -| string | `string` | `String(value)` -| bytes | `Uint8Array` (optimal)<br />`Buffer` (optimal under node)<br />`Array.<number>` (8 bit integers) | `base64.decode(value)` if a `string`<br />`Object` with non-zero `.length` is assumed to be buffer-like -| enum | `number` (32 bit integer) | Looks up the numeric id if a `string` -| message | Valid message | `Message.fromObject(value)` -| repeated T | `Array<T>` | Copy -| map<K, V> | `Object<K,V>` | Copy - -* Explicit `undefined` and `null` are considered as not set if the field is optional. -* Maps are objects where the key is the string representation of the respective value or an 8 characters long hash string for `Long`-likes. - -### Toolset - -With that in mind and again for performance reasons, each message class provides a distinct set of methods with each method doing just one thing. This avoids unnecessary assertions / redundant operations where performance is a concern but also forces a user to perform verification (of plain JavaScript objects that *might* just so happen to be a valid message) explicitly where necessary - for example when dealing with user input. - -**Note** that `Message` below refers to any message class. - -* **Message.verify**(message: `Object`): `null|string`<br /> - verifies that a **plain JavaScript object** satisfies the requirements of a valid message and thus can be encoded without issues. Instead of throwing, it returns the error message as a string, if any. - - ```js - var payload = "invalid (not an object)"; - var err = AwesomeMessage.verify(payload); - if (err) - throw Error(err); - ``` - -* **Message.encode**(message: `Message|Object` [, writer: `Writer`]): `Writer`<br /> - encodes a **message instance** or valid **plain JavaScript object**. This method does not implicitly verify the message and it's up to the user to make sure that the payload is a valid message. - - ```js - var buffer = AwesomeMessage.encode(message).finish(); - ``` - -* **Message.encodeDelimited**(message: `Message|Object` [, writer: `Writer`]): `Writer`<br /> - works like `Message.encode` but additionally prepends the length of the message as a varint. - -* **Message.decode**(reader: `Reader|Uint8Array`): `Message`<br /> - decodes a buffer to a **message instance**. If required fields are missing, it throws a `util.ProtocolError` with an `instance` property set to the so far decoded message. If the wire format is invalid, it throws an `Error`. - - ```js - try { - var decodedMessage = AwesomeMessage.decode(buffer); - } catch (e) { - if (e instanceof protobuf.util.ProtocolError) { - // e.instance holds the so far decoded message with missing required fields - } else { - // wire format is invalid - } - } - ``` - -* **Message.decodeDelimited**(reader: `Reader|Uint8Array`): `Message`<br /> - works like `Message.decode` but additionally reads the length of the message prepended as a varint. - -* **Message.create**(properties: `Object`): `Message`<br /> - creates a new **message instance** from a set of properties that satisfy the requirements of a valid message. Where applicable, it is recommended to prefer `Message.create` over `Message.fromObject` because it doesn't perform possibly redundant conversion. - - ```js - var message = AwesomeMessage.create({ awesomeField: "AwesomeString" }); - ``` - -* **Message.fromObject**(object: `Object`): `Message`<br /> - converts any non-valid **plain JavaScript object** to a **message instance** using the conversion steps outlined within the table above. - - ```js - var message = AwesomeMessage.fromObject({ awesomeField: 42 }); - // converts awesomeField to a string - ``` - -* **Message.toObject**(message: `Message` [, options: `ConversionOptions`]): `Object`<br /> - converts a **message instance** to an arbitrary **plain JavaScript object** for interoperability with other libraries or storage. The resulting plain JavaScript object *might* still satisfy the requirements of a valid message depending on the actual conversion options specified, but most of the time it does not. - - ```js - var object = AwesomeMessage.toObject(message, { - enums: String, // enums as string names - longs: String, // longs as strings (requires long.js) - bytes: String, // bytes as base64 encoded strings - defaults: true, // includes default values - arrays: true, // populates empty arrays (repeated fields) even if defaults=false - objects: true, // populates empty objects (map fields) even if defaults=false - oneofs: true // includes virtual oneof fields set to the present field's name - }); - ``` - -For reference, the following diagram aims to display relationships between the different methods and the concept of a valid message: - -<p align="center"><img alt="Toolset Diagram" src="https://protobufjs.github.io/protobuf.js/toolset.svg" /></p> - -> In other words: `verify` indicates that calling `create` or `encode` directly on the plain object will [result in a valid message respectively] succeed. `fromObject`, on the other hand, does conversion from a broader range of plain objects to create valid messages. ([ref](https://github.com/protobufjs/protobuf.js/issues/748#issuecomment-291925749)) - -Examples --------- - -### Using .proto files - -It is possible to load existing .proto files using the full library, which parses and compiles the definitions to ready to use (reflection-based) message classes: - -```protobuf -// awesome.proto -package awesomepackage; -syntax = "proto3"; - -message AwesomeMessage { - string awesome_field = 1; // becomes awesomeField -} -``` - -```js -protobuf.load("awesome.proto", function(err, root) { - if (err) - throw err; - - // Obtain a message type - var AwesomeMessage = root.lookupType("awesomepackage.AwesomeMessage"); - - // Exemplary payload - var payload = { awesomeField: "AwesomeString" }; - - // Verify the payload if necessary (i.e. when possibly incomplete or invalid) - var errMsg = AwesomeMessage.verify(payload); - if (errMsg) - throw Error(errMsg); - - // Create a new message - var message = AwesomeMessage.create(payload); // or use .fromObject if conversion is necessary - - // Encode a message to an Uint8Array (browser) or Buffer (node) - var buffer = AwesomeMessage.encode(message).finish(); - // ... do something with buffer - - // Decode an Uint8Array (browser) or Buffer (node) to a message - var message = AwesomeMessage.decode(buffer); - // ... do something with message - - // If the application uses length-delimited buffers, there is also encodeDelimited and decodeDelimited. - - // Maybe convert the message back to a plain object - var object = AwesomeMessage.toObject(message, { - longs: String, - enums: String, - bytes: String, - // see ConversionOptions - }); -}); -``` - -Additionally, promise syntax can be used by omitting the callback, if preferred: - -```js -protobuf.load("awesome.proto") - .then(function(root) { - ... - }); -``` - -### Using JSON descriptors - -The library utilizes JSON descriptors that are equivalent to a .proto definition. For example, the following is identical to the .proto definition seen above: - -```json -// awesome.json -{ - "nested": { - "awesomepackage": { - "nested": { - "AwesomeMessage": { - "fields": { - "awesomeField": { - "type": "string", - "id": 1 - } - } - } - } - } - } -} -``` - -JSON descriptors closely resemble the internal reflection structure: - -| Type (T) | Extends | Type-specific properties -|--------------------|--------------------|------------------------- -| *ReflectionObject* | | options -| *Namespace* | *ReflectionObject* | nested -| Root | *Namespace* | **nested** -| Type | *Namespace* | **fields** -| Enum | *ReflectionObject* | **values** -| Field | *ReflectionObject* | rule, **type**, **id** -| MapField | Field | **keyType** -| OneOf | *ReflectionObject* | **oneof** (array of field names) -| Service | *Namespace* | **methods** -| Method | *ReflectionObject* | type, **requestType**, **responseType**, requestStream, responseStream - -* **Bold properties** are required. *Italic types* are abstract. -* `T.fromJSON(name, json)` creates the respective reflection object from a JSON descriptor -* `T#toJSON()` creates a JSON descriptor from the respective reflection object (its name is used as the key within the parent) - -Exclusively using JSON descriptors instead of .proto files enables the use of just the light library (the parser isn't required in this case). - -A JSON descriptor can either be loaded the usual way: - -```js -protobuf.load("awesome.json", function(err, root) { - if (err) throw err; - - // Continue at "Obtain a message type" above -}); -``` - -Or it can be loaded inline: - -```js -var jsonDescriptor = require("./awesome.json"); // exemplary for node - -var root = protobuf.Root.fromJSON(jsonDescriptor); - -// Continue at "Obtain a message type" above -``` - -### Using reflection only - -Both the full and the light library include full reflection support. One could, for example, define the .proto definitions seen in the examples above using just reflection: - -```js -... -var Root = protobuf.Root, - Type = protobuf.Type, - Field = protobuf.Field; - -var AwesomeMessage = new Type("AwesomeMessage").add(new Field("awesomeField", 1, "string")); - -var root = new Root().define("awesomepackage").add(AwesomeMessage); - -// Continue at "Create a new message" above -... -``` - -Detailed information on the reflection structure is available within the [API documentation](#additional-documentation). - -### Using custom classes - -Message classes can also be extended with custom functionality and it is also possible to register a custom constructor with a reflected message type: - -```js -... - -// Define a custom constructor -function AwesomeMessage(properties) { - // custom initialization code - ... -} - -// Register the custom constructor with its reflected type (*) -root.lookupType("awesomepackage.AwesomeMessage").ctor = AwesomeMessage; - -// Define custom functionality -AwesomeMessage.customStaticMethod = function() { ... }; -AwesomeMessage.prototype.customInstanceMethod = function() { ... }; - -// Continue at "Create a new message" above -``` - -(*) Besides referencing its reflected type through `AwesomeMessage.$type` and `AwesomeMesage#$type`, the respective custom class is automatically populated with: - -* `AwesomeMessage.create` -* `AwesomeMessage.encode` and `AwesomeMessage.encodeDelimited` -* `AwesomeMessage.decode` and `AwesomeMessage.decodeDelimited` -* `AwesomeMessage.verify` -* `AwesomeMessage.fromObject`, `AwesomeMessage.toObject` and `AwesomeMessage#toJSON` - -Afterwards, decoded messages of this type are `instanceof AwesomeMessage`. - -Alternatively, it is also possible to reuse and extend the internal constructor if custom initialization code is not required: - -```js -... - -// Reuse the internal constructor -var AwesomeMessage = root.lookupType("awesomepackage.AwesomeMessage").ctor; - -// Define custom functionality -AwesomeMessage.customStaticMethod = function() { ... }; -AwesomeMessage.prototype.customInstanceMethod = function() { ... }; - -// Continue at "Create a new message" above -``` - -### Using services - -The library also supports consuming services but it doesn't make any assumptions about the actual transport channel. Instead, a user must provide a suitable RPC implementation, which is an asynchronous function that takes the reflected service method, the binary request and a node-style callback as its parameters: - -```js -function rpcImpl(method, requestData, callback) { - // perform the request using an HTTP request or a WebSocket for example - var responseData = ...; - // and call the callback with the binary response afterwards: - callback(null, responseData); -} -``` - -Below is a working example with a typescript implementation using grpc npm package. -```ts -const grpc = require('grpc') - -const Client = grpc.makeGenericClientConstructor({}) -const client = new Client( - grpcServerUrl, - grpc.credentials.createInsecure() -) - -const rpcImpl = function(method, requestData, callback) { - client.makeUnaryRequest( - method.name, - arg => arg, - arg => arg, - requestData, - callback - ) -} -``` - -Example: - -```protobuf -// greeter.proto -syntax = "proto3"; - -service Greeter { - rpc SayHello (HelloRequest) returns (HelloReply) {} -} - -message HelloRequest { - string name = 1; -} - -message HelloReply { - string message = 1; -} -``` - -```js -... -var Greeter = root.lookup("Greeter"); -var greeter = Greeter.create(/* see above */ rpcImpl, /* request delimited? */ false, /* response delimited? */ false); - -greeter.sayHello({ name: 'you' }, function(err, response) { - console.log('Greeting:', response.message); -}); -``` - -Services also support promises: - -```js -greeter.sayHello({ name: 'you' }) - .then(function(response) { - console.log('Greeting:', response.message); - }); -``` - -There is also an [example for streaming RPC](https://github.com/protobufjs/protobuf.js/blob/master/examples/streaming-rpc.js). - -Note that the service API is meant for clients. Implementing a server-side endpoint pretty much always requires transport channel (i.e. http, websocket, etc.) specific code with the only common denominator being that it decodes and encodes messages. - -### Usage with TypeScript - -The library ships with its own [type definitions](https://github.com/protobufjs/protobuf.js/blob/master/index.d.ts) and modern editors like [Visual Studio Code](https://code.visualstudio.com/) will automatically detect and use them for code completion. - -The npm package depends on [@types/node](https://www.npmjs.com/package/@types/node) because of `Buffer` and [@types/long](https://www.npmjs.com/package/@types/long) because of `Long`. If you are not building for node and/or not using long.js, it should be safe to exclude them manually. - -#### Using the JS API - -The API shown above works pretty much the same with TypeScript. However, because everything is typed, accessing fields on instances of dynamically generated message classes requires either using bracket-notation (i.e. `message["awesomeField"]`) or explicit casts. Alternatively, it is possible to use a [typings file generated for its static counterpart](#pbts-for-typescript). - -```ts -import { load } from "protobufjs"; // respectively "./node_modules/protobufjs" - -load("awesome.proto", function(err, root) { - if (err) - throw err; - - // example code - const AwesomeMessage = root.lookupType("awesomepackage.AwesomeMessage"); - - let message = AwesomeMessage.create({ awesomeField: "hello" }); - console.log(`message = ${JSON.stringify(message)}`); - - let buffer = AwesomeMessage.encode(message).finish(); - console.log(`buffer = ${Array.prototype.toString.call(buffer)}`); - - let decoded = AwesomeMessage.decode(buffer); - console.log(`decoded = ${JSON.stringify(decoded)}`); -}); -``` - -#### Using generated static code - -If you generated static code to `bundle.js` using the CLI and its type definitions to `bundle.d.ts`, then you can just do: - -```ts -import { AwesomeMessage } from "./bundle.js"; - -// example code -let message = AwesomeMessage.create({ awesomeField: "hello" }); -let buffer = AwesomeMessage.encode(message).finish(); -let decoded = AwesomeMessage.decode(buffer); -``` - -#### Using decorators - -The library also includes an early implementation of [decorators](https://www.typescriptlang.org/docs/handbook/decorators.html). - -**Note** that decorators are an experimental feature in TypeScript and that declaration order is important depending on the JS target. For example, `@Field.d(2, AwesomeArrayMessage)` requires that `AwesomeArrayMessage` has been defined earlier when targeting `ES5`. - -```ts -import { Message, Type, Field, OneOf } from "protobufjs/light"; // respectively "./node_modules/protobufjs/light.js" - -export class AwesomeSubMessage extends Message<AwesomeSubMessage> { - - @Field.d(1, "string") - public awesomeString: string; - -} - -export enum AwesomeEnum { - ONE = 1, - TWO = 2 -} - -@Type.d("SuperAwesomeMessage") -export class AwesomeMessage extends Message<AwesomeMessage> { - - @Field.d(1, "string", "optional", "awesome default string") - public awesomeField: string; - - @Field.d(2, AwesomeSubMessage) - public awesomeSubMessage: AwesomeSubMessage; - - @Field.d(3, AwesomeEnum, "optional", AwesomeEnum.ONE) - public awesomeEnum: AwesomeEnum; - - @OneOf.d("awesomeSubMessage", "awesomeEnum") - public which: string; - -} - -// example code -let message = new AwesomeMessage({ awesomeField: "hello" }); -let buffer = AwesomeMessage.encode(message).finish(); -let decoded = AwesomeMessage.decode(buffer); -``` - -Supported decorators are: - -* **Type.d(typeName?: `string`)** *(optional)*<br /> - annotates a class as a protobuf message type. If `typeName` is not specified, the constructor's runtime function name is used for the reflected type. - -* **Field.d<T>(fieldId: `number`, fieldType: `string | Constructor<T>`, fieldRule?: `"optional" | "required" | "repeated"`, defaultValue?: `T`)**<br /> - annotates a property as a protobuf field with the specified id and protobuf type. - -* **MapField.d<T extends { [key: string]: any }>(fieldId: `number`, fieldKeyType: `string`, fieldValueType. `string | Constructor<{}>`)**<br /> - annotates a property as a protobuf map field with the specified id, protobuf key and value type. - -* **OneOf.d<T extends string>(...fieldNames: `string[]`)**<br /> - annotates a property as a protobuf oneof covering the specified fields. - -Other notes: - -* Decorated types reside in `protobuf.roots["decorated"]` using a flat structure, so no duplicate names. -* Enums are copied to a reflected enum with a generic name on decorator evaluation because referenced enum objects have no runtime name the decorator could use. -* Default values must be specified as arguments to the decorator instead of using a property initializer for proper prototype behavior. -* Property names on decorated classes must not be renamed on compile time (i.e. by a minifier) because decorators just receive the original field name as a string. - -**ProTip!** Not as pretty, but you can [use decorators in plain JavaScript](https://github.com/protobufjs/protobuf.js/blob/master/examples/js-decorators.js) as well. - -Additional documentation ------------------------- - -#### Protocol Buffers -* [Google's Developer Guide](https://protobuf.dev/overview/) - -#### protobuf.js -* [API Documentation](https://protobufjs.github.io/protobuf.js) -* [CHANGELOG](https://github.com/protobufjs/protobuf.js/blob/master/CHANGELOG.md) -* [Frequently asked questions](https://github.com/protobufjs/protobuf.js/wiki) on our wiki - -#### Community -* [Questions and answers](http://stackoverflow.com/search?tab=newest&q=protobuf.js) on StackOverflow - -Performance ------------ -The package includes a benchmark that compares protobuf.js performance to native JSON (as far as this is possible) and [Google's JS implementation](https://github.com/google/protobuf/tree/master/js). On an i7-2600K running node 6.9.1 it yields: - -``` -benchmarking encoding performance ... - -protobuf.js (reflect) x 541,707 ops/sec ±1.13% (87 runs sampled) -protobuf.js (static) x 548,134 ops/sec ±1.38% (89 runs sampled) -JSON (string) x 318,076 ops/sec ±0.63% (93 runs sampled) -JSON (buffer) x 179,165 ops/sec ±2.26% (91 runs sampled) -google-protobuf x 74,406 ops/sec ±0.85% (86 runs sampled) - - protobuf.js (static) was fastest - protobuf.js (reflect) was 0.9% ops/sec slower (factor 1.0) - JSON (string) was 41.5% ops/sec slower (factor 1.7) - JSON (buffer) was 67.6% ops/sec slower (factor 3.1) - google-protobuf was 86.4% ops/sec slower (factor 7.3) - -benchmarking decoding performance ... - -protobuf.js (reflect) x 1,383,981 ops/sec ±0.88% (93 runs sampled) -protobuf.js (static) x 1,378,925 ops/sec ±0.81% (93 runs sampled) -JSON (string) x 302,444 ops/sec ±0.81% (93 runs sampled) -JSON (buffer) x 264,882 ops/sec ±0.81% (93 runs sampled) -google-protobuf x 179,180 ops/sec ±0.64% (94 runs sampled) - - protobuf.js (reflect) was fastest - protobuf.js (static) was 0.3% ops/sec slower (factor 1.0) - JSON (string) was 78.1% ops/sec slower (factor 4.6) - JSON (buffer) was 80.8% ops/sec slower (factor 5.2) - google-protobuf was 87.0% ops/sec slower (factor 7.7) - -benchmarking combined performance ... - -protobuf.js (reflect) x 275,900 ops/sec ±0.78% (90 runs sampled) -protobuf.js (static) x 290,096 ops/sec ±0.96% (90 runs sampled) -JSON (string) x 129,381 ops/sec ±0.77% (90 runs sampled) -JSON (buffer) x 91,051 ops/sec ±0.94% (90 runs sampled) -google-protobuf x 42,050 ops/sec ±0.85% (91 runs sampled) - - protobuf.js (static) was fastest - protobuf.js (reflect) was 4.7% ops/sec slower (factor 1.0) - JSON (string) was 55.3% ops/sec slower (factor 2.2) - JSON (buffer) was 68.6% ops/sec slower (factor 3.2) - google-protobuf was 85.5% ops/sec slower (factor 6.9) -``` - -These results are achieved by - -* generating type-specific encoders, decoders, verifiers and converters at runtime -* configuring the reader/writer interface according to the environment -* using node-specific functionality where beneficial and, of course -* avoiding unnecessary operations through splitting up [the toolset](#toolset). - -You can also run [the benchmark](https://github.com/protobufjs/protobuf.js/blob/master/bench/index.js) ... - -``` -$> npm run bench -``` - -and [the profiler](https://github.com/protobufjs/protobuf.js/blob/master/bench/prof.js) yourself (the latter requires a recent version of node): - -``` -$> npm run prof <encode|decode|encode-browser|decode-browser> [iterations=10000000] -``` - -Note that as of this writing, the benchmark suite performs significantly slower on node 7.2.0 compared to 6.9.1 because moths. - -Compatibility -------------- - -* Works in all modern and not-so-modern browsers except IE8. -* Because the internals of this package do not rely on `google/protobuf/descriptor.proto`, options are parsed and presented literally. -* If typed arrays are not supported by the environment, plain arrays will be used instead. -* Support for pre-ES5 environments (except IE8) can be achieved by [using a polyfill](https://github.com/protobufjs/protobuf.js/blob/master/lib/polyfill.js). -* Support for [Content Security Policy](https://w3c.github.io/webappsec-csp/)-restricted environments (like Chrome extensions without unsafe-eval) can be achieved by generating and using static code instead. -* If a proper way to work with 64 bit values (uint64, int64 etc.) is required, just install [long.js](https://github.com/dcodeIO/long.js) alongside this library. All 64 bit numbers will then be returned as a `Long` instance instead of a possibly unsafe JavaScript number ([see](https://github.com/dcodeIO/long.js)). -* For descriptor.proto interoperability, see [ext/descriptor](https://github.com/protobufjs/protobuf.js/tree/master/ext/descriptor) - -Building --------- - -To build the library or its components yourself, clone it from GitHub and install the development dependencies: - -``` -$> git clone https://github.com/protobufjs/protobuf.js.git -$> cd protobuf.js -$> npm install -``` - -Building the respective development and production versions with their respective source maps to `dist/`: - -``` -$> npm run build -``` - -Building the documentation to `docs/`: - -``` -$> npm run docs -``` - -Building the TypeScript definition to `index.d.ts`: - -``` -$> npm run build:types -``` - -### Browserify integration - -By default, protobuf.js integrates into any browserify build-process without requiring any optional modules. Hence: - -* If int64 support is required, explicitly require the `long` module somewhere in your project as it will be excluded otherwise. This assumes that a global `require` function is present that protobuf.js can call to obtain the long module. - - If there is no global `require` function present after bundling, it's also possible to assign the long module programmatically: - - ```js - var Long = ...; - - protobuf.util.Long = Long; - protobuf.configure(); - ``` - -* If you have any special requirements, there is [the bundler](https://github.com/protobufjs/protobuf.js/blob/master/scripts/bundle.js) for reference. - -**License:** [BSD 3-Clause License](https://opensource.org/licenses/BSD-3-Clause) |
