extends Node2D @export var player : RigidBody2D @export_file("*.tscn") var scene : String @export var ded_text : Label # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): if player == null: ded_text.visible = true if Input.is_action_just_pressed("ui_select"): get_tree().change_scene_to_file(scene)