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extends Node2D

@export var arrow : PackedScene
@export var speed : float

# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass

func action() -> void:
	var pivot = get_node("../../")
	var new = arrow.instantiate()
	new.init_vel = Vector2.DOWN.rotated(pivot.rotation) * speed
	new.global_position = global_position
	var normalised = new.init_vel.normalized()
	new.sprite.rotation = atan2(normalised.y, normalised.x)
	get_tree().get_root().get_node("Node2D").add_child(new)