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extends Node
var hud : UI
var is_inv_open : bool = false
func _ready() -> void:
hud = get_tree().get_root().get_node("Node2D/HUD")
func display_health(n : int) -> void:
hud.display_health(n)
func add_machette() -> void:
hud.add_machette()
func remove_machette() -> void:
hud.remove_machette()
func switch_tool() -> void:
hud.switch_tool()
func update_masks(masks : Array[int]) -> void:
hud.update_masks(masks)
func show_mask_bubble() -> void:
hud.show_mask_bubble()
func death() -> void:
hud.death()
func next_level(level : int) -> void:
hud.next_level(level)
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