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extends Area2D
var timer : Timer
func _ready() -> void:
monitoring = false
timer = Timer.new()
timer.wait_time = 1
timer.timeout.connect(_enable)
add_child(timer)
timer.one_shot = true
timer.start()
func _on_body_entered(body:Node2D) -> void:
if body is Entity:
body.damage(1000000)
monitoring = false
func _enable():
monitoring = true
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