blob: f207aca36a3f752ecc4f62ae81cd31e1999d3f2c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
|
extends Area2D
@export_range(-1, 1, 0.01) var horizontal_offset : float = 0
@export var x_delta : float
@export var y_delta : float
@export var once : bool = false
@export var set : bool = false
func _on_body_entered(body:Node2D) -> void:
if body is Entity:
if body.is_player:
var cam : Camera2D = body.get_node("Node2D/Camera2D")
cam.drag_horizontal_offset = horizontal_offset
if !set:
cam.position.x += x_delta
cam.position.y += y_delta
else:
cam.position.x = x_delta
cam.position.y = y_delta
if once: queue_free()
|