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path: root/Scripts/Level Specific/2CameraControls.gd
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extends Area2D

@export_range(-1, 1, 0.01) var horizontal_offset : float = 0
@export var x_delta : float
@export var y_delta : float
@export var once : bool = false
@export var set : bool = false

func _on_body_entered(body:Node2D) -> void:
	if body is Entity:
		if body.is_player:
			var cam : Camera2D = body.get_node("Node2D/Camera2D")
			
			cam.drag_horizontal_offset = horizontal_offset
			if !set:
				cam.position.x += x_delta
				cam.position.y += y_delta
			else:
				cam.position.x = x_delta
				cam.position.y = y_delta
			if once: queue_free()