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extends Node2D

@export var area : Area2D
@export var fruites : Node2D
@export var health = 3

func _on_area_2d_body_entered(body:Node2D) -> void:
	if body is Entity:
		if body.is_player:
			body.health += health
			body.health = min(body.health, body.max_health)
			UIConnector.display_health(body.health)
			area.queue_free()
			fruites.queue_free()