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path: root/Reusable Scenes/Projectiles/projectile_blowpipe.tscn
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[gd_scene load_steps=7 format=3 uid="uid://dxemwyiy4it0g"]

[ext_resource type="Script" uid="uid://i4wpiugtk5qi" path="res://Scripts/Weapons/Projectile.gd" id="1_aj88w"]
[ext_resource type="Texture2D" uid="uid://d3plfj75jmmyu" path="res://Assets/Visuals/isostri.png" id="2_73e50"]

[sub_resource type="Gradient" id="Gradient_aj88w"]
offsets = PackedFloat32Array(1)
colors = PackedColorArray(0.250467, 0.26, 0.208, 1)

[sub_resource type="GradientTexture1D" id="GradientTexture1D_73e50"]
gradient = SubResource("Gradient_aj88w")
width = 16

[sub_resource type="RectangleShape2D" id="RectangleShape2D_n1enl"]
size = Vector2(8.1875, 4)

[sub_resource type="RectangleShape2D" id="RectangleShape2D_lyoxt"]
size = Vector2(47, 4)

[node name="projectile_arrow" type="RigidBody2D" node_paths=PackedStringArray("sprite")]
collision_layer = 0
collision_mask = 0
lock_rotation = true
linear_damp = 0.5
script = ExtResource("1_aj88w")
sprite = NodePath("SpriteGroup")
atk = 1

[node name="SpriteGroup" type="Node2D" parent="."]

[node name="Sprite2D" type="Sprite2D" parent="SpriteGroup"]
position = Vector2(-6.44688, 0)
scale = Vector2(3.05586, 3.86172)
texture = SubResource("GradientTexture1D_73e50")

[node name="Sprite2D2" type="Sprite2D" parent="SpriteGroup"]
modulate = Color(0.3375, 0.45, 0.3675, 1)
position = Vector2(20, 4.12115e-12)
rotation = 1.5708
scale = Vector2(0.00713689, 0.00713689)
texture = ExtResource("2_73e50")

[node name="Area2D" type="Area2D" parent="SpriteGroup"]
position = Vector2(-14, 0)
collision_layer = 2
collision_mask = 2

[node name="CollisionShape2D" type="CollisionShape2D" parent="SpriteGroup/Area2D"]
position = Vector2(34.9062, 0)
shape = SubResource("RectangleShape2D_n1enl")

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-5.5, 0)
shape = SubResource("RectangleShape2D_lyoxt")

[connection signal="body_entered" from="SpriteGroup/Area2D" to="." method="_on_area_2d_body_entered"]