1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
|
[gd_scene load_steps=7 format=3 uid="uid://bqma5drxh7smh"]
[ext_resource type="Script" uid="uid://i4wpiugtk5qi" path="res://Scripts/Weapons/Projectile.gd" id="1_4rwv7"]
[ext_resource type="Texture2D" uid="uid://d3plfj75jmmyu" path="res://Assets/Visuals/isostri.png" id="2_k8ime"]
[sub_resource type="Gradient" id="Gradient_n1enl"]
offsets = PackedFloat32Array(1)
colors = PackedColorArray(0.46, 0.33304, 0.1426, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_lyoxt"]
gradient = SubResource("Gradient_n1enl")
width = 16
[sub_resource type="RectangleShape2D" id="RectangleShape2D_n1enl"]
size = Vector2(8.375, 9.5)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_lyoxt"]
size = Vector2(64, 4)
[node name="projectile_arrow" type="RigidBody2D" node_paths=PackedStringArray("sprite")]
collision_layer = 4
collision_mask = 0
gravity_scale = 0.0
lock_rotation = true
linear_damp = 0.5
script = ExtResource("1_4rwv7")
sprite = NodePath("SpriteGroup")
atk = 2
[node name="SpriteGroup" type="Node2D" parent="."]
[node name="Sprite2D" type="Sprite2D" parent="SpriteGroup"]
scale = Vector2(3.86172, 3.86172)
texture = SubResource("GradientTexture1D_lyoxt")
[node name="Sprite2D2" type="Sprite2D" parent="SpriteGroup"]
modulate = Color(0.864675, 0.864675, 0.864675, 1)
position = Vector2(38, 2.84217e-14)
rotation = 1.5708
scale = Vector2(0.0142072, 0.0142072)
texture = ExtResource("2_k8ime")
[node name="Sprite2D3" type="Sprite2D" parent="SpriteGroup"]
position = Vector2(-29.4284, 1.46863e-08)
rotation = 1.5708
scale = Vector2(0.0103315, 0.0167413)
texture = ExtResource("2_k8ime")
[node name="Sprite2D4" type="Sprite2D" parent="SpriteGroup"]
modulate = Color(0.429416, 0.429416, 0.429416, 1)
position = Vector2(-34, 0)
rotation = 1.5708
scale = Vector2(0.00324931, 0.0103863)
texture = ExtResource("2_k8ime")
[node name="Area2D" type="Area2D" parent="SpriteGroup"]
collision_layer = 3
collision_mask = 3
[node name="CollisionShape2D" type="CollisionShape2D" parent="SpriteGroup/Area2D"]
position = Vector2(35, 0)
shape = SubResource("RectangleShape2D_n1enl")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(3, 0)
shape = SubResource("RectangleShape2D_lyoxt")
[connection signal="body_entered" from="SpriteGroup/Area2D" to="." method="_on_area_2d_body_entered"]
|