extends RigidBody2D @export var init_vel : Vector2 @export var sprite : Node2D @export var atk : int func _ready() -> void: linear_velocity = init_vel print(linear_velocity.normalized()) func _process(delta: float) -> void: var normalised = linear_velocity.normalized() sprite.rotation = atan2(normalised.y, normalised.x) func _on_area_2d_body_entered(body:Node2D) -> void: print(body) if body is Entity: body.damage(atk) queue_free()