extends Node2D @export var animator : AnimationPlayer @export var atk : int @export var area : Area2D @export var knock : Vector2 = Vector2(700, -300) @export_flags_2d_physics var mask @export var disable_aft_atk : bool = false func _ready() -> void: area.collision_mask = mask #func _process(_delta: float) -> void: # if area.monitoring: # modulate = Color.GREEN # else: # modulate = Color.WHITE func action() -> void: if animator.is_playing(): return area.monitoring = true if scale.x < 0: animator.play("swing_flip") else: animator.play("swing") func _on_area_2d_body_entered(body:Node2D) -> void: if body is Entity: body.damage(atk) if disable_aft_atk: area.set_deferred("monitoring", false) if scale.x < 0: body.knockback = Vector2(-knock.x, knock.y) else: body.knockback = knock