extends Node2D @export var arrow : PackedScene @export var speed : float # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func action() -> void: var pivot = get_node("../../") var new = arrow.instantiate() new.init_vel = Vector2.DOWN.rotated(pivot.rotation) * speed new.global_position = global_position var normalised = new.init_vel.normalized() new.sprite.rotation = atan2(normalised.y, normalised.x) get_tree().get_root().get_node("Node2D").add_child(new)