extends Area2D class_name SpawnZone var spawned : bool = false @export var anim_to_play : Array[AnimationPlayer] @export var spawn_to_enable : Array[Spawner] func _ready() -> void: var timer = Timer.new() add_child(timer) timer.wait_time = .5 timer.timeout.connect(_timeout) timer.start() func _on_body_entered(body:Node2D) -> void: if spawned: return if body is Entity: if body.is_player: for anim in anim_to_play: anim.play("close") for spawner in spawn_to_enable: spawner.all_spawned_dead.connect(_a_spawner_finished) spawner.start() spawned = true var finished_counter = 0 func _a_spawner_finished() -> void: if finished_counter >= len(spawn_to_enable) - 1: for anim in anim_to_play: anim.play("open") else: finished_counter += 1 func _timeout() -> void: monitoring = true