extends Node2D @export var area : Area2D @export var fruites : Node2D @export var health = 3 func _on_area_2d_body_entered(body:Node2D) -> void: if body is Entity: if body.is_player: body.health += health body.health = min(body.health, body.max_health) UIConnector.display_health(body.health) area.queue_free() fruites.queue_free()