extends Area2D @export var level_id : int func _on_body_entered(body:Node2D) -> void: if body is Entity: if body.is_player: body.health = body.max_health UIConnector.next_level(level_id) get_tree().get_root().get_node("Node2D").lvl = level_id get_tree().get_root().get_node("Node2D").spawn_pos = global_position get_tree().get_root().get_node("Node2D").inv_at_start = body.get_node("PlayerInventory").mask_inventory get_tree().get_root().get_node("Node2D").has_machette = body.get_node("PlayerInventory").has_machette UIConnector.display_health(body.health) queue_free()