[gd_scene load_steps=14 format=3 uid="uid://b80iwxixd6rbp"] [ext_resource type="Texture2D" uid="uid://404lglxh4v01" path="res://Assets/Visuals/chest_top.svg" id="1_owt0a"] [ext_resource type="Script" uid="uid://buli338mi1oqs" path="res://Scripts/MaskChest.gd" id="1_pe0kk"] [ext_resource type="Texture2D" uid="uid://0bdflx18poa5" path="res://Assets/Visuals/chest_open.svg" id="2_bkju7"] [ext_resource type="Texture2D" uid="uid://csnls3yqqe646" path="res://Assets/Visuals/shiny.svg" id="4_o6r41"] [ext_resource type="PackedScene" uid="uid://bdws5hhfuef84" path="res://Reusable Scenes/Masks/speed_mask.tscn" id="4_ro4cy"] [ext_resource type="PackedScene" uid="uid://ccij302qcrvo1" path="res://Reusable Scenes/Masks/grapple_mask.tscn" id="6_52pyd"] [ext_resource type="PackedScene" uid="uid://cnyxp6p68vtv7" path="res://Reusable Scenes/Masks/spirit_mask.tscn" id="7_vmul4"] [sub_resource type="Gradient" id="Gradient_o4wei"] offsets = PackedFloat32Array(0, 0.9, 0.9, 1) colors = PackedColorArray(0.36, 0.2988, 0.2376, 1, 0.360784, 0.298039, 0.239216, 1, 0.95, 0.754933, 0.114, 1, 0.94902, 0.756863, 0.113725, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_owt0a"] gradient = SubResource("Gradient_o4wei") fill = 2 fill_from = Vector2(0.5, 0.5) [sub_resource type="Animation" id="Animation_ro4cy"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("ChestOpen:visible") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("MaskNode/SpeedMask:visible") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("MaskNode:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(13, -33)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("MaskNode:visible") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("ChestTop:visible") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("MaskNode/Shiny:modulate") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(1, 1, 1, 0)] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("MaskNode/Shiny:rotation") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } [sub_resource type="Animation" id="Animation_o6r41"] resource_name = "mask_reveal" length = 3.0 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("ChestOpen:visible") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("MaskNode/SpeedMask:visible") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 3), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [true, false] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("MaskNode:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(0.329877, 0.329877), "update": 0, "values": [Vector2(13, -33), Vector2(13, -177)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("MaskNode:visible") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 3), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [true, false] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("ChestTop:visible") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("MaskNode/Shiny:modulate") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0, 2, 3), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 0)] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("MaskNode/Shiny:rotation") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0, 3), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [0.0, 0.872665] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_52pyd"] _data = { &"RESET": SubResource("Animation_ro4cy"), &"mask_reveal": SubResource("Animation_o6r41") } [sub_resource type="RectangleShape2D" id="RectangleShape2D_ro4cy"] size = Vector2(251.884, 122.158) [node name="Chest" type="Node2D" node_paths=PackedStringArray("masks", "animator", "area")] z_index = -3 script = ExtResource("1_pe0kk") masks = [NodePath("MaskNode/SpeedMask"), NodePath("MaskNode/GrappleMask"), NodePath("MaskNode/SpeedMask"), NodePath("MaskNode/SpiritMask")] animator = NodePath("AnimationPlayer") area = NodePath("Area2D") [node name="Sprite2D3" type="Sprite2D" parent="."] modulate = Color(0.481789, 0.481789, 0.481789, 1) z_index = -1 position = Vector2(80.52, -32) texture = SubResource("GradientTexture2D_owt0a") [node name="Sprite2D" type="Sprite2D" parent="."] z_index = -1 position = Vector2(-30, -32) texture = SubResource("GradientTexture2D_owt0a") [node name="Sprite2D2" type="Sprite2D" parent="."] z_index = -1 position = Vector2(30, -32) texture = SubResource("GradientTexture2D_owt0a") [node name="ChestTop" type="Sprite2D" parent="."] position = Vector2(25.14, -69.67) scale = Vector2(0.116, 0.116) texture = ExtResource("1_owt0a") [node name="ChestOpen" type="Sprite2D" parent="."] visible = false z_index = -3 position = Vector2(66, -96) scale = Vector2(0.141854, 0.141854) texture = ExtResource("2_bkju7") [node name="MaskNode" type="Node2D" parent="."] z_index = -2 position = Vector2(13, -33) [node name="Shiny" type="Sprite2D" parent="MaskNode"] modulate = Color(1, 1, 1, 0) scale = Vector2(0.19, 0.19) texture = ExtResource("4_o6r41") [node name="SpeedMask" parent="MaskNode" instance=ExtResource("4_ro4cy")] process_mode = 4 scale = Vector2(1.50522, 1.50522) [node name="GrappleMask" parent="MaskNode" instance=ExtResource("6_52pyd")] process_mode = 4 visible = false scale = Vector2(1.505, 1.505) [node name="SpiritMask" parent="MaskNode" instance=ExtResource("7_vmul4")] process_mode = 4 visible = false scale = Vector2(1.505, 1.505) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_52pyd") } [node name="Area2D" type="Area2D" parent="."] collision_layer = 3 collision_mask = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] position = Vector2(-9, -90.5997) scale = Vector2(1.48005, 1.48005) shape = SubResource("RectangleShape2D_ro4cy") [connection signal="body_entered" from="Area2D" to="." method="_on_area_2d_body_entered"]