[gd_scene load_steps=8 format=3 uid="uid://c3nbowvq6g4ah"] [ext_resource type="Script" uid="uid://ckd00ra2lp1xo" path="res://Scripts/Weapons/Melee.gd" id="1_6amt5"] [ext_resource type="Texture2D" uid="uid://cnxhxrmheing2" path="res://Assets/Visuals/machette.svg" id="1_x1mjv"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_x1mjv"] size = Vector2(12.0543, 48.3603) [sub_resource type="Animation" id="Animation_6amt5"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Area2D:monitoring") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } [sub_resource type="Animation" id="Animation_x1mjv"] resource_name = "swing" length = 0.3 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.133333, 0.166667), "transitions": PackedFloat32Array(0.189465, 0.189465, 5.27803), "update": 0, "values": [0.0, 1.95477, 0.0] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Area2D:monitoring") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.3), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [true, false] } [sub_resource type="Animation" id="Animation_4lcuo"] resource_name = "swing_flip" length = 0.3 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.133333, 0.166667), "transitions": PackedFloat32Array(0.189465, 0.189465, 5.27803), "update": 0, "values": [0.0, -1.95477, 0.0] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Area2D:monitoring") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.173523), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [true, false] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_4lcuo"] _data = { &"RESET": SubResource("Animation_6amt5"), &"swing": SubResource("Animation_x1mjv"), &"swing_flip": SubResource("Animation_4lcuo") } [node name="weapon_machette" type="Node2D" node_paths=PackedStringArray("animator", "area")] scale = Vector2(-1, 1) script = ExtResource("1_6amt5") animator = NodePath("AnimationPlayer") atk = 2 area = NodePath("Area2D") mask = 3 [node name="Machette" type="Sprite2D" parent="."] position = Vector2(7.9399, -24.7176) scale = Vector2(0.0588337, 0.0588337) texture = ExtResource("1_x1mjv") flip_h = true [node name="Area2D" type="Area2D" parent="."] collision_mask = 32769 monitoring = false [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] position = Vector2(11, -31) rotation = 0.327302 shape = SubResource("RectangleShape2D_x1mjv") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_4lcuo") } [connection signal="body_entered" from="Area2D" to="." method="_on_area_2d_body_entered"]