[gd_scene load_steps=7 format=3 uid="uid://dxemwyiy4it0g"] [ext_resource type="Script" uid="uid://i4wpiugtk5qi" path="res://Scripts/Weapons/Projectile.gd" id="1_aj88w"] [ext_resource type="Texture2D" uid="uid://d3plfj75jmmyu" path="res://Assets/Visuals/isostri.png" id="2_73e50"] [sub_resource type="Gradient" id="Gradient_aj88w"] offsets = PackedFloat32Array(1) colors = PackedColorArray(0.250467, 0.26, 0.208, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_73e50"] gradient = SubResource("Gradient_aj88w") width = 16 [sub_resource type="RectangleShape2D" id="RectangleShape2D_n1enl"] size = Vector2(8.1875, 4) [sub_resource type="RectangleShape2D" id="RectangleShape2D_lyoxt"] size = Vector2(47, 4) [node name="projectile_arrow" type="RigidBody2D" node_paths=PackedStringArray("sprite")] collision_layer = 0 collision_mask = 0 lock_rotation = true linear_damp = 0.5 script = ExtResource("1_aj88w") sprite = NodePath("SpriteGroup") atk = 1 [node name="SpriteGroup" type="Node2D" parent="."] [node name="Sprite2D" type="Sprite2D" parent="SpriteGroup"] position = Vector2(-6.44688, 0) scale = Vector2(3.05586, 3.86172) texture = SubResource("GradientTexture1D_73e50") [node name="Sprite2D2" type="Sprite2D" parent="SpriteGroup"] modulate = Color(0.3375, 0.45, 0.3675, 1) position = Vector2(20, 4.12115e-12) rotation = 1.5708 scale = Vector2(0.00713689, 0.00713689) texture = ExtResource("2_73e50") [node name="Area2D" type="Area2D" parent="SpriteGroup"] position = Vector2(-14, 0) collision_layer = 2 collision_mask = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="SpriteGroup/Area2D"] position = Vector2(34.9062, 0) shape = SubResource("RectangleShape2D_n1enl") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(-5.5, 0) shape = SubResource("RectangleShape2D_lyoxt") [connection signal="body_entered" from="SpriteGroup/Area2D" to="." method="_on_area_2d_body_entered"]