[gd_scene load_steps=7 format=3 uid="uid://bqma5drxh7smh"] [ext_resource type="Script" uid="uid://i4wpiugtk5qi" path="res://Scripts/Weapons/Projectile.gd" id="1_4rwv7"] [ext_resource type="Texture2D" uid="uid://d3plfj75jmmyu" path="res://Assets/Visuals/isostri.png" id="2_k8ime"] [sub_resource type="Gradient" id="Gradient_n1enl"] offsets = PackedFloat32Array(1) colors = PackedColorArray(0.46, 0.33304, 0.1426, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_lyoxt"] gradient = SubResource("Gradient_n1enl") width = 16 [sub_resource type="RectangleShape2D" id="RectangleShape2D_n1enl"] size = Vector2(8.375, 9.5) [sub_resource type="RectangleShape2D" id="RectangleShape2D_lyoxt"] size = Vector2(64, 4) [node name="projectile_arrow" type="RigidBody2D" node_paths=PackedStringArray("sprite")] collision_layer = 4 collision_mask = 0 gravity_scale = 0.0 lock_rotation = true linear_damp = 0.5 script = ExtResource("1_4rwv7") sprite = NodePath("SpriteGroup") atk = 2 [node name="SpriteGroup" type="Node2D" parent="."] [node name="Sprite2D" type="Sprite2D" parent="SpriteGroup"] scale = Vector2(3.86172, 3.86172) texture = SubResource("GradientTexture1D_lyoxt") [node name="Sprite2D2" type="Sprite2D" parent="SpriteGroup"] modulate = Color(0.864675, 0.864675, 0.864675, 1) position = Vector2(38, 2.84217e-14) rotation = 1.5708 scale = Vector2(0.0142072, 0.0142072) texture = ExtResource("2_k8ime") [node name="Sprite2D3" type="Sprite2D" parent="SpriteGroup"] position = Vector2(-29.4284, 1.46863e-08) rotation = 1.5708 scale = Vector2(0.0103315, 0.0167413) texture = ExtResource("2_k8ime") [node name="Sprite2D4" type="Sprite2D" parent="SpriteGroup"] modulate = Color(0.429416, 0.429416, 0.429416, 1) position = Vector2(-34, 0) rotation = 1.5708 scale = Vector2(0.00324931, 0.0103863) texture = ExtResource("2_k8ime") [node name="Area2D" type="Area2D" parent="SpriteGroup"] collision_layer = 3 collision_mask = 3 [node name="CollisionShape2D" type="CollisionShape2D" parent="SpriteGroup/Area2D"] position = Vector2(35, 0) shape = SubResource("RectangleShape2D_n1enl") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(3, 0) shape = SubResource("RectangleShape2D_lyoxt") [connection signal="body_entered" from="SpriteGroup/Area2D" to="." method="_on_area_2d_body_entered"]