[gd_scene load_steps=3 format=3 uid="uid://ccij302qcrvo1"] [ext_resource type="Script" uid="uid://cxy2ovjxwgtco" path="res://Scripts/Mask/GrappleMask.gd" id="1_1ftcc"] [ext_resource type="Texture2D" uid="uid://csuuxeq47s64g" path="res://Assets/Visuals/mask1.svg" id="2_1ftcc"] [node name="GrappleMask" type="Node2D" node_paths=PackedStringArray("area", "area_detect", "line")] script = ExtResource("1_1ftcc") area = NodePath("Area2D") area_detect = NodePath("DetectArea2D") line = NodePath("Line2D") grapple_speed = 700.0 [node name="Line2D" type="Line2D" parent="."] points = PackedVector2Array(0, 0, 0, 0) default_color = Color(0.5002, 0.82, 0.5535, 1) [node name="Mask1" type="Sprite2D" parent="."] scale = Vector2(0.0315916, 0.0315916) texture = ExtResource("2_1ftcc") [node name="Area2D" type="Area2D" parent="."] collision_layer = 8 collision_mask = 8 monitoring = false [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Area2D"] polygon = PackedVector2Array(0, 0, 600, -50, 600, 50) [node name="DetectArea2D" type="Area2D" parent="."] collision_layer = 8 collision_mask = 8 [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="DetectArea2D"] polygon = PackedVector2Array(0, 0, 600, -50, 600, 50) [connection signal="body_entered" from="Area2D" to="." method="_on_area_2d_body_entered"] [connection signal="body_entered" from="DetectArea2D" to="." method="_on_detect_area_2d_body_entered"] [connection signal="body_exited" from="DetectArea2D" to="." method="_on_detect_area_2d_body_exited"]