[gd_scene load_steps=10 format=3 uid="uid://kqrot8twq6bc"] [ext_resource type="Script" uid="uid://c5warxls18mds" path="res://Scripts/Entity.gd" id="1_q82xt"] [ext_resource type="Script" uid="uid://cahhmhibcdjcd" path="res://Scripts/Enemy AI/JungleAI.gd" id="2_ty7ky"] [ext_resource type="Texture2D" uid="uid://d3plfj75jmmyu" path="res://Assets/Visuals/isostri.png" id="3_2n5mq"] [ext_resource type="Texture2D" uid="uid://ddxbrkfa7i5n" path="res://Assets/Visuals/hexagon.png" id="4_1vai4"] [ext_resource type="PackedScene" uid="uid://cnyxp6p68vtv7" path="res://Reusable Scenes/Masks/spirit_mask.tscn" id="5_g0tc6"] [ext_resource type="PackedScene" uid="uid://bxax2unw3ay8d" path="res://Reusable Scenes/Weapons/weapon_bow.tscn" id="6_g0tc6"] [ext_resource type="PackedScene" uid="uid://bqma5drxh7smh" path="res://Reusable Scenes/Projectiles/projectile_arrow_enemy.tscn" id="7_g57nf"] [sub_resource type="CircleShape2D" id="CircleShape2D_twxkf"] radius = 722.224 [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_h27ao"] radius = 13.0 height = 80.0 [node name="EnemyBow" type="RigidBody2D"] collision_layer = 49152 collision_mask = 49153 lock_rotation = true script = ExtResource("1_q82xt") max_health = 15 [node name="EnemyJungleAI" type="Node" parent="." node_paths=PackedStringArray("weapon", "pivot", "sprite")] script = ExtResource("2_ty7ky") weapon = NodePath("../HandPivot/Node2D/weapon_bow") pivot = NodePath("../HandPivot") sprite = NodePath("../SpriteGroup") [node name="AttackCooldown" type="Timer" parent="EnemyJungleAI"] wait_time = 3.0 [node name="DetectArea" type="Area2D" parent="."] collision_layer = 3 collision_mask = 3 collision_priority = 2.0 [node name="CollisionShape2D" type="CollisionShape2D" parent="DetectArea"] shape = SubResource("CircleShape2D_twxkf") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(0, -9.44) shape = SubResource("CapsuleShape2D_h27ao") [node name="SpriteGroup" type="Node2D" parent="."] [node name="Foot" type="Sprite2D" parent="SpriteGroup"] modulate = Color(0.45, 0.291, 0.2115, 1) position = Vector2(-11, 25) rotation = 3.14159 scale = Vector2(0.0160481, -0.0110911) texture = ExtResource("3_2n5mq") [node name="Foot2" type="Sprite2D" parent="SpriteGroup"] modulate = Color(0.45, 0.291, 0.2115, 1) position = Vector2(11, 25) rotation = 3.14159 scale = Vector2(0.0160481, -0.0110911) texture = ExtResource("3_2n5mq") [node name="Sprite2D" type="Sprite2D" parent="SpriteGroup"] modulate = Color(0.919515, 0.481937, 1.92523e-07, 1) position = Vector2(0, -1) scale = Vector2(0.0406463, -0.0390693) texture = ExtResource("3_2n5mq") [node name="Sprite2D2" type="Sprite2D" parent="SpriteGroup"] modulate = Color(0.278431, 0.54902, 0.976471, 1) position = Vector2(0, -41.776) rotation = 3.14159 scale = Vector2(0.0277332, 0.0277332) texture = ExtResource("4_1vai4") [node name="SpiritMask" parent="SpriteGroup" instance=ExtResource("5_g0tc6")] process_mode = 4 position = Vector2(4, -40) scale = Vector2(0.861963, 0.861963) [node name="HandPivot" type="Node2D" parent="."] position = Vector2(6, -20) rotation = -1.27211 [node name="Node2D" type="Node2D" parent="HandPivot"] position = Vector2(0, 21.618) [node name="weapon_bow" parent="HandPivot/Node2D" instance=ExtResource("6_g0tc6")] position = Vector2(1.25521, 6.24639) scale = Vector2(0.999572, 0.999572) arrow = ExtResource("7_g57nf") [node name="Sprite2D2" type="Sprite2D" parent="HandPivot"] modulate = Color(0.278431, 0.54902, 0.976471, 1) position = Vector2(0.525334, 42.9968) rotation = 3.14159 scale = Vector2(0.011008, 0.0118146) texture = ExtResource("4_1vai4") [connection signal="timeout" from="EnemyJungleAI/AttackCooldown" to="EnemyJungleAI" method="_on_attack_cooldown_timeout"] [connection signal="body_entered" from="DetectArea" to="EnemyJungleAI" method="_on_detect_area_body_entered"]