[gd_scene load_steps=7 format=3 uid="uid://b3ev1xafiwmib"] [ext_resource type="Script" uid="uid://c8n5trpan30g0" path="res://Scripts/Level Specific/Grappleable.gd" id="1_3f7s8"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_pytih"] size = Vector2(50, 50) [sub_resource type="Gradient" id="Gradient_3f7s8"] offsets = PackedFloat32Array(1) colors = PackedColorArray(0.4564, 0.697331, 1, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_v4k01"] gradient = SubResource("Gradient_3f7s8") width = 50 [sub_resource type="Gradient" id="Gradient_adc2f"] offsets = PackedFloat32Array(0) colors = PackedColorArray(0.48, 0.33024, 0.1056, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_mpo1i"] gradient = SubResource("Gradient_adc2f") width = 50 [node name="Grappleables" type="StaticBody2D" node_paths=PackedStringArray("highlighter")] z_index = 1024 collision_layer = 8 collision_mask = 8 script = ExtResource("1_3f7s8") highlighter = NodePath("Sprite2D2") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_pytih") [node name="Sprite2D2" type="Sprite2D" parent="."] visible = false scale = Vector2(1.13976, 56.9881) texture = SubResource("GradientTexture1D_v4k01") [node name="Sprite2D" type="Sprite2D" parent="."] scale = Vector2(1, 50) texture = SubResource("GradientTexture1D_mpo1i")