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-rw-r--r--Scripts/MaskChest.gd30
1 files changed, 30 insertions, 0 deletions
diff --git a/Scripts/MaskChest.gd b/Scripts/MaskChest.gd
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--- /dev/null
+++ b/Scripts/MaskChest.gd
@@ -0,0 +1,30 @@
+extends Node2D
+class_name MaskChest
+
+enum MaskType {
+ Dash = 0,
+ Grapple = 1,
+ Freeze = 3,
+ Minions = 2,
+}
+
+@export var mask : MaskType
+
+@export var masks : Array[Node2D]
+@export var tutorial_to_be_visible : Array[Sprite2D]
+
+@export var animator : AnimationPlayer
+
+@export var area : Area2D
+
+func _on_area_2d_body_entered(body:Node2D) -> void:
+ if body is Entity:
+ if body.is_player:
+ masks[mask].visible = true
+ animator.play("mask_reveal")
+ body.get_node("PlayerInventory").add_mask(mask)
+
+ for sprite in tutorial_to_be_visible:
+ sprite.visible = true
+
+ area.queue_free()