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| author | altaf-creator <dev@altafcreator.com> | 2025-10-20 01:43:48 +0800 |
|---|---|---|
| committer | altaf-creator <dev@altafcreator.com> | 2025-10-20 01:43:48 +0800 |
| commit | 466bec0b724632f6dd2e1555a7bd58ffc1dd0458 (patch) | |
| tree | d6645ea11914edeec645299fa497a9e542dbaec7 /Scripts/MaskChest.gd | |
Jam version.
Diffstat (limited to 'Scripts/MaskChest.gd')
| -rw-r--r-- | Scripts/MaskChest.gd | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/Scripts/MaskChest.gd b/Scripts/MaskChest.gd new file mode 100644 index 0000000..76d1ecf --- /dev/null +++ b/Scripts/MaskChest.gd @@ -0,0 +1,30 @@ +extends Node2D +class_name MaskChest + +enum MaskType { + Dash = 0, + Grapple = 1, + Freeze = 3, + Minions = 2, +} + +@export var mask : MaskType + +@export var masks : Array[Node2D] +@export var tutorial_to_be_visible : Array[Sprite2D] + +@export var animator : AnimationPlayer + +@export var area : Area2D + +func _on_area_2d_body_entered(body:Node2D) -> void: + if body is Entity: + if body.is_player: + masks[mask].visible = true + animator.play("mask_reveal") + body.get_node("PlayerInventory").add_mask(mask) + + for sprite in tutorial_to_be_visible: + sprite.visible = true + + area.queue_free() |
