From a26de243da1a42ea9abc4953c1906cf558493883 Mon Sep 17 00:00:00 2001 From: altaf-creator Date: Thu, 4 Apr 2024 16:41:10 +0700 Subject: initial commit for personal git repo server --- blog/index.html | 142 +++++----- blog/post.html | 62 +++++ blog/simpliCity/beta02/index.html | 274 +++++++++--------- blog/simpliCity/well-that-was-dumb/index.html | 386 +++++++++++++------------- 4 files changed, 465 insertions(+), 399 deletions(-) create mode 100644 blog/post.html (limited to 'blog') diff --git a/blog/index.html b/blog/index.html index 89ad846..51554e8 100644 --- a/blog/index.html +++ b/blog/index.html @@ -1,69 +1,73 @@ - - - - - - - - - - Blog • altaf-creator - - - - - -
- -
- -
-
-
-
- Blog -
- -
-
Devlog simpliCity
- This Week's Devlog: Well that was dumb. (33nd Week of 2023) -

Wed, 16 August 2023

-
-
-
- -
-
Devlog
- A new website! (again) -

Fri, 11 August 2023

-
-
-
- -
-
simpliCity
- beta0.2: The Visual Update is Out! -

Wed, 26 July 2023

-
-
- -
-
-
- -
- - - + + + + + + + + + + Blog • altaf-creator + + + + + + +
+ +
+ +
+
+
+
+ Blog +
+ +
+
+ Devlog + simpliCity +
+ Well that was dumb. (33nd Week of 2023) +

Wed, 16 August 2023

+
+
+
+ +
+
Devlog
+ A new website! (again) +

Fri, 11 August 2023

+
+
+
+ +
+
simpliCity
+ beta0.2: The Visual Update is Out! +

Wed, 26 July 2023

+
+
+ +
+
+
+ +
+ + + diff --git a/blog/post.html b/blog/post.html new file mode 100644 index 0000000..b172f9f --- /dev/null +++ b/blog/post.html @@ -0,0 +1,62 @@ + + + + + + + + + + Blog / Loading... • altaf-creator + + + + + + + + + + +
+ +
+ + +
+ +
+
+
+
+
+

Loading title...

+ Date
+ Written by author +
+
+
+
+
+

Hello, world!

+

i'm exhausted.

+
+ + + diff --git a/blog/simpliCity/beta02/index.html b/blog/simpliCity/beta02/index.html index c2a29a8..b9b348d 100644 --- a/blog/simpliCity/beta02/index.html +++ b/blog/simpliCity/beta02/index.html @@ -1,138 +1,138 @@ - - - - - - - - - - Blog / beta0.2: The Visual Update is Out! • altaf-creator - - - - - - - - -
- -
- - -
- -
-
-
- simpliCity -

beta0.2: The Visual Update is Out!

- Wednesday, 26 July 2023
- Written by altaf-creator -
-
-
-
-
-
-
-

Introduction

-

Hello, friends! Today, I'm excited to announce that simpliCity beta0.2: The Visual Update is OUT NOW! - 🥳
This update contains a lot of content features, bugfixes, and improvements from the last - update.

-
-
-
-
-
-
-

Notable Additions

-

Starting from NEW buildings, there is now;

-
    -
  • Factories
  • -
  • A soup restaurant
  • -
  • Restoran Padang
  • -
  • miniMart
  • -
  • Big Ben
  • -
  • Fountains
  • -
  • House remodel + new models
  • -
  • School remodel
  • -
  • Lamp remodel
  • -
  • Connected roads
  • -
  • Fences
  • -
- -

And then the new game ambience;

-
    -
  • Better ambient lightning
  • -
  • Better skybox coloring
  • -
  • Clouds!
  • -
  • Better ambience
  • -
  • Window lights
  • -
- -

Last but certainly not least, big changes to UI!

-
    -
  • a COMPLETE UI overhaul
  • -
  • Loading screen
  • -
  • UI Sounds
  • -
  • Hotbar organization
  • -
-
-
-
-
-
-
-

Changes & Bugfixes

-
    -
  • Citizen arrival and depart rate modifications
  • -
  • Performance optimizations
  • -
  • Small improvements
  • -
  • Land expansions are now limited to 3x3
  • -
  • Useful tooltips
  • -
  • Better tooltip positioning
  • -
  • Fixed credit overlapping text
  • -
-
-
-
-
-
-
-

Closing

-

- And that's (probably) the end of the beta0.2 update. You can already update the game on steam right - now! I wanted to say thank you everyone for all of your support, suggestions, and help on building - simpliCity.

- Once again, thank you everyone for reading.
- This is Altaf.
- Stay safe, and see you in the next update on The Altaf (dev)Blog! -

- - Steam News Link: https://steamcommunity.com/games/2381230/announcements/detail/3680055105769610135 -
-
-
- - + + + + + + + + + + Blog / beta0.2: The Visual Update is Out! • altaf-creator + + + + + + + + +
+ +
+ + +
+ +
+
+
+ simpliCity +

beta0.2: The Visual Update is Out!

+ Wednesday, 26 July 2023
+ Written by altaf-creator +
+
+
+
+
+
+
+

Introduction

+

Hello, friends! Today, I'm excited to announce that simpliCity beta0.2: The Visual Update is OUT NOW! + 🥳
This update contains a lot of content features, bugfixes, and improvements from the last + update.

+
+
+
+
+
+
+

Notable Additions

+

Starting from NEW buildings, there is now;

+
    +
  • Factories
  • +
  • A soup restaurant
  • +
  • Restoran Padang
  • +
  • miniMart
  • +
  • Big Ben
  • +
  • Fountains
  • +
  • House remodel + new models
  • +
  • School remodel
  • +
  • Lamp remodel
  • +
  • Connected roads
  • +
  • Fences
  • +
+ +

And then the new game ambience;

+
    +
  • Better ambient lightning
  • +
  • Better skybox coloring
  • +
  • Clouds!
  • +
  • Better ambience
  • +
  • Window lights
  • +
+ +

Last but certainly not least, big changes to UI!

+
    +
  • a COMPLETE UI overhaul
  • +
  • Loading screen
  • +
  • UI Sounds
  • +
  • Hotbar organization
  • +
+
+
+
+
+
+
+

Changes & Bugfixes

+
    +
  • Citizen arrival and depart rate modifications
  • +
  • Performance optimizations
  • +
  • Small improvements
  • +
  • Land expansions are now limited to 3x3
  • +
  • Useful tooltips
  • +
  • Better tooltip positioning
  • +
  • Fixed credit overlapping text
  • +
+
+
+
+
+
+
+

Closing

+

+ And that's (probably) the end of the beta0.2 update. You can already update the game on steam right + now! I wanted to say thank you everyone for all of your support, suggestions, and help on building + simpliCity.

+ Once again, thank you everyone for reading.
+ This is Altaf.
+ Stay safe, and see you in the next update on The Altaf (dev)Blog! +

+ + Steam News Link: https://steamcommunity.com/games/2381230/announcements/detail/3680055105769610135 +
+
+
+ + \ No newline at end of file diff --git a/blog/simpliCity/well-that-was-dumb/index.html b/blog/simpliCity/well-that-was-dumb/index.html index 8489006..4d33bf3 100644 --- a/blog/simpliCity/well-that-was-dumb/index.html +++ b/blog/simpliCity/well-that-was-dumb/index.html @@ -1,193 +1,193 @@ - - - - - - - - - - Blog / This Week's Devlog: Well that was dumb. (33nd Week of 2023) • altaf-creator - - - - - - - - -
- -
- - -
- -
-
-
-
- Devlog, simpliCity -
-

This Week's Devlog: Well that was dumb. (33nd Week of 2023) -

- Wednesday, 16 August 2023
- Written by altaf-creator -
-
-
-
-
-
-
-

Opening

-

Hello, friends! Welcome back to the 5th.. or 6th.. (later editor note: it's 5th) weekly devlog! I - want to apologize for not posting weekly devlogs for the past few weeks. In this devlog, I would - like to tell you about my new projects and a stupid accident that I have did / occured.

-
-
-
-
-
-
-

New Projects

-

Usually after I published a new update for my games, I often take a break for a few days or weeks. I - also sometimes like to start a new side-project. And in this week, I have started some - side-projects. Some of them are;

-
    -
  1. This website update.
  2. -
  3. A new game. I have some different ideas for my new game, so I am currently deciding which game - should I make for this new project.
  4. -
-

Now you may wonder, why did I create a new game? Well it was because...

-
-
-
-
-
-
-

The (dumb?) Accident

-

Long story short, I have accidentally teleported simpliCity project folder to a higher dimension that - no human could ever even begin to comperhend, aka deleted all the project files.
The long story - is...

- -

The Beginning

-

It was a normal day. I was thinking of backing up simpliCity using GitHub. Because currently, - simpliCity project folder doesn't have any more copies apart from my drive. A month before, I have - made a (local) Git repository in my drive. So uploading the simpliCity repo to GitHub should be - simple, right?

- -

The Problem

-

First, I made a new repo in GitHub, connect the git repo to the GitHub repo using git remote, - rename the master branch to main, and push it to GitHub using git push-

-
fatal: The push operation includes a file which exceeds GitHub's file size restriction of 100MB
-

..Alright then. Turns out I included the temporary, automatically-generated Unity project files and - folder. To fix this, I added the .gitignore template for Unity to tell Git to simply ignore the - files and folder, and upload it again-

-
fatal: The push operation includes a file which exceeds GitHub's file size restriction of 100MB
-

Still the same error. Turns out that I have to remove the history of the ignored file, alias I have - to make git forget about all of the temp files. And this is where I messed up.

-

After executing the command to do that, I accidentally removed the entire Git commit history. "That's - fine," I thought. So I executed another command to finish an operation, and I noticed something - weird in the files. -

-

The Assets folder, aka the most important folder in the project, is gone. I have no idea what - I did there, but the project was gone. I was panicking, spammed Ctrl + Z in VSCode and Windows - Explorer, checked the recycle bin, and tried to undo the previous git operation, and tried to fetch - the last commit. -
I forgot that the entire git commit history is gone. Git cannot help me. The project is also not - yet uploaded to GitHub, so the only current copy of the project is on my disk, and it's gone. -

-

I was confused, didn't know what just happened. So I tried downloading various data recovery tool, - because I know when a file is deleted, it's not entirely erased from the disk, just flagged as empty - and other programs can overwrite it. And it works! ..for just a few files. The Assets folder was - already overwritten with another data. I have tried many, many programs, and nothing works.
- Which means the Assets folder, is permanently deleted. I was sad, confused, and shocked (nah not - really, but kinda sad). I really did permanently delete almost a year worth of work, and the - worst part, I didn't know how and also can avoid it by being more careful.

- -

The Light at The End of The Tunnel?

-

I did mention that I did not have any more copies for the current simpliCity project file (which is - beta0.2.1), turns out that I actually have one old copy of beta0.1 (modified) project file. I - also have the latest beta0.2 build, and all of the assets.

-

So, what does that mean? Well it can mean that I can recover my project, but it needs more work. How - you may ask?

-
    -
  1. First, I will decompile my game to get all the new scripts from the latest build using ILSpy. -
  2. -
  3. Download the old copy, and open it in Unity.
  4. -
  5. Update all the scripts to the new one.
  6. -
  7. Update all of the old objects to the new one to adapt to the new scripts.
  8. -
  9. Update all of the old assets to the new assets in my OneDrive.
  10. -
  11. Finish it up and polish it. And it's done! It will not be an exact copy, but all of the new - features should still be recovered. And probably will be improved.
  12. -
-

But this needs time. For now, I have decided to stop simpliCity development, and start a new - projects. Why? My gamedev journey is still long, and I cannot stick to the same projects for months - or years. I decided that this is the time for me to move on, and learn new things.

-
-
-
-
-
-
-

What does it mean for simpliCity?

-

This means that simpliCity development will be on hold for quite some time until I recovered the - project. This also means that I will make a new game! Yay! Finally!

-
-
-
-
-
-
-

What can we learn

-

What can we learn from my mistake?

-
    -
  1. Back up all of your projects and files. Do NOT have only 1 copy of your project. Have it on a - second drive, and also online services like Google Drive and OneDrive. Do this so if something - happens to the original, you still have a copy of it.
  2. -
  3. Back up regularly. If you have a back-up but it's old, that is still the same (but better) than - having no back-ups at all. Back up your project every week or at least month.
  4. -
  5. Be careful in things that you don't know. Especially file management and Git. Git is hard. And - annoying.
  6. -
  7. It's time to learn new things and move on. It is ok to make a big project and spend years on it, - but you should also try and making many side-projects and improve over time.
  8. -
-
-
-
-
-
-
-

Closing

-

We have reached the end of this devlog. becase I feel I want to say sorry to everyone for - dissapointing you because of this mistake. I also want to say please learn from this mistake. Better - be safe than sorry! Also thank you, thank you everyone for staying with me in this journey. -

-

- And that's it for this week. Thank you so much everyone for reading.
- This is Altaf.
- Stay safe, and see you next week on The Altaf (dev)Blog! -

-
-
-
- - - + + + + + + + + + + Blog / This Week's Devlog: Well that was dumb. (33nd Week of 2023) • altaf-creator + + + + + + + + +
+ +
+ + +
+ +
+
+
+
+ Devlog, simpliCity +
+

This Week's Devlog: Well that was dumb. (33nd Week of 2023) +

+ Wednesday, 16 August 2023
+ Written by altaf-creator +
+
+
+
+
+
+
+

Opening

+

Hello, friends! Welcome back to the 5th.. or 6th.. (later editor note: it's 5th) weekly devlog! I + want to apologize for not posting weekly devlogs for the past few weeks. In this devlog, I would + like to tell you about my new projects and a stupid accident that I have did / occured.

+
+
+
+
+
+
+

New Projects

+

Usually after I published a new update for my games, I often take a break for a few days or weeks. I + also sometimes like to start a new side-project. And in this week, I have started some + side-projects. Some of them are;

+
    +
  1. This website update.
  2. +
  3. A new game. I have some different ideas for my new game, so I am currently deciding which game + should I make for this new project.
  4. +
+

Now you may wonder, why did I create a new game? Well it was because...

+
+
+
+
+
+
+

The (dumb?) Accident

+

Long story short, I have accidentally teleported simpliCity project folder to a higher dimension that + no human could ever even begin to comperhend, aka deleted all the project files.
The long story + is...

+ +

The Beginning

+

It was a normal day. I was thinking of backing up simpliCity using GitHub. Because currently, + simpliCity project folder doesn't have any more copies apart from my drive. A month before, I have + made a (local) Git repository in my drive. So uploading the simpliCity repo to GitHub should be + simple, right?

+ +

The Problem

+

First, I made a new repo in GitHub, connect the git repo to the GitHub repo using git remote, + rename the master branch to main, and push it to GitHub using git push-

+
fatal: The push operation includes a file which exceeds GitHub's file size restriction of 100MB
+

..Alright then. Turns out I included the temporary, automatically-generated Unity project files and + folder. To fix this, I added the .gitignore template for Unity to tell Git to simply ignore the + files and folder, and upload it again-

+
fatal: The push operation includes a file which exceeds GitHub's file size restriction of 100MB
+

Still the same error. Turns out that I have to remove the history of the ignored file, alias I have + to make git forget about all of the temp files. And this is where I messed up.

+

After executing the command to do that, I accidentally removed the entire Git commit history. "That's + fine," I thought. So I executed another command to finish an operation, and I noticed something + weird in the files. +

+

The Assets folder, aka the most important folder in the project, is gone. I have no idea what + I did there, but the project was gone. I was panicking, spammed Ctrl + Z in VSCode and Windows + Explorer, checked the recycle bin, and tried to undo the previous git operation, and tried to fetch + the last commit. +
I forgot that the entire git commit history is gone. Git cannot help me. The project is also not + yet uploaded to GitHub, so the only current copy of the project is on my disk, and it's gone. +

+

I was confused, didn't know what just happened. So I tried downloading various data recovery tool, + because I know when a file is deleted, it's not entirely erased from the disk, just flagged as empty + and other programs can overwrite it. And it works! ..for just a few files. The Assets folder was + already overwritten with another data. I have tried many, many programs, and nothing works.
+ Which means the Assets folder, is permanently deleted. I was sad, confused, and shocked (nah not + really, but kinda sad). I really did permanently delete almost a year worth of work, and the + worst part, I didn't know how and also can avoid it by being more careful.

+ +

The Light at The End of The Tunnel?

+

I did mention that I did not have any more copies for the current simpliCity project file (which is + beta0.2.1), turns out that I actually have one old copy of beta0.1 (modified) project file. I + also have the latest beta0.2 build, and all of the assets.

+

So, what does that mean? Well it can mean that I can recover my project, but it needs more work. How + you may ask?

+
    +
  1. First, I will decompile my game to get all the new scripts from the latest build using ILSpy. +
  2. +
  3. Download the old copy, and open it in Unity.
  4. +
  5. Update all the scripts to the new one.
  6. +
  7. Update all of the old objects to the new one to adapt to the new scripts.
  8. +
  9. Update all of the old assets to the new assets in my OneDrive.
  10. +
  11. Finish it up and polish it. And it's done! It will not be an exact copy, but all of the new + features should still be recovered. And probably will be improved.
  12. +
+

But this needs time. For now, I have decided to stop simpliCity development, and start a new + projects. Why? My gamedev journey is still long, and I cannot stick to the same projects for months + or years. I decided that this is the time for me to move on, and learn new things.

+
+
+
+
+
+
+

What does it mean for simpliCity?

+

This means that simpliCity development will be on hold for quite some time until I recovered the + project. This also means that I will make a new game! Yay! Finally!

+
+
+
+
+
+
+

What can we learn

+

What can we learn from my mistake?

+
    +
  1. Back up all of your projects and files. Do NOT have only 1 copy of your project. Have it on a + second drive, and also online services like Google Drive and OneDrive. Do this so if something + happens to the original, you still have a copy of it.
  2. +
  3. Back up regularly. If you have a back-up but it's old, that is still the same (but better) than + having no back-ups at all. Back up your project every week or at least month.
  4. +
  5. Be careful in things that you don't know. Especially file management and Git. Git is hard. And + annoying.
  6. +
  7. It's time to learn new things and move on. It is ok to make a big project and spend years on it, + but you should also try and making many side-projects and improve over time.
  8. +
+
+
+
+
+
+
+

Closing

+

We have reached the end of this devlog. becase I feel I want to say sorry to everyone for + dissapointing you because of this mistake. I also want to say please learn from this mistake. Better + be safe than sorry! Also thank you, thank you everyone for staying with me in this journey. +

+

+ And that's it for this week. Thank you so much everyone for reading.
+ This is Altaf.
+ Stay safe, and see you next week on The Altaf (dev)Blog! +

+
+
+
+ + + -- cgit v1.2.3