diff options
Diffstat (limited to 'Scripts')
-rw-r--r-- | Scripts/GameLoop.gd | 25 | ||||
-rw-r--r-- | Scripts/GlobalVariables.gd | 1 | ||||
-rw-r--r-- | Scripts/NumberNode.gd | 9 | ||||
-rw-r--r-- | Scripts/Tutorial.gd | 31 |
4 files changed, 65 insertions, 1 deletions
diff --git a/Scripts/GameLoop.gd b/Scripts/GameLoop.gd index 6b71faf..6446fbd 100644 --- a/Scripts/GameLoop.gd +++ b/Scripts/GameLoop.gd @@ -6,6 +6,9 @@ class_name GameLoop @export var turn_label : Label @export_file var level : String @export var can_play : bool = true +@export var win_control : Control +@export var anim : AnimationPlayer +@export var anim_label : Label var current_turns : int = 0 var prev_turn : int = -1 @@ -23,7 +26,7 @@ func _process(_delta): can_play = false turn_label.text = "ai's turn..." $"BetweenPlayerAndAI".start() - + if Input.is_action_just_pressed("reset"): get_tree().change_scene_to_file(level) @@ -32,3 +35,23 @@ func _on_between_player_and_ai_timeout(): can_play = true if current_turns < turns: turn_label.text = "your turn!" else: turn_label.text = "" + + if current_turns >= turns: + win_control.visible = true + anim.play("win") + if GlobalVariables.player.get_node("..").value > GlobalVariables.ai.get_node("..").value: + anim_label.text = "YOU won!" + elif GlobalVariables.player.get_node("..").value < GlobalVariables.ai.get_node("..").value: + anim_label.text = "AI won!" + else: + anim_label.text = "It's a TIE!" + + $"AudioDelay".start() + +func _on_audio_delay_timeout(): + if GlobalVariables.player.get_node("..").value > GlobalVariables.ai.get_node("..").value: + win_control.get_node("Win").play() + elif GlobalVariables.player.get_node("..").value < GlobalVariables.ai.get_node("..").value: + win_control.get_node("Lose").play() + else: + win_control.get_node("Win").play() diff --git a/Scripts/GlobalVariables.gd b/Scripts/GlobalVariables.gd index fd7ce6c..12fb6b1 100644 --- a/Scripts/GlobalVariables.gd +++ b/Scripts/GlobalVariables.gd @@ -8,3 +8,4 @@ var is_snapping : bool = false var player : Player var ai : AI var gameloop : GameLoop +var tutorial_played : bool = false diff --git a/Scripts/NumberNode.gd b/Scripts/NumberNode.gd index b81481a..5fc4742 100644 --- a/Scripts/NumberNode.gd +++ b/Scripts/NumberNode.gd @@ -44,6 +44,8 @@ func _physics_process(_delta): shadow_sprite.scale = sprite.scale func join_from(node : NumberNode): + var prev_value = node.value + node.value += self.value var modifier_label = node.get_node_or_null("ModifierLabel") @@ -63,6 +65,13 @@ func join_from(node : NumberNode): node.target_pos = self.position node.update_visuals() + + if node.value >= prev_value: + print("YYY") + node.get_node("Score").playing = true + else: + print("NNOOOOOO") + node.get_node("Ouch").playing = true queue_free() diff --git a/Scripts/Tutorial.gd b/Scripts/Tutorial.gd new file mode 100644 index 0000000..91236eb --- /dev/null +++ b/Scripts/Tutorial.gd @@ -0,0 +1,31 @@ +extends Node +class_name Tutorial +## OH NO 1 HOUR LEFT + +@export var step_controls : Array[Control] +@export var current_step : int = 0 + +var tutorial_started = false + +func _ready(): + if !GlobalVariables.tutorial_played: + start_tutorial() + +func _input(_event): + if Input.is_action_just_pressed("space") && tutorial_started: + next_step() + +func start_tutorial(): + tutorial_started = true + step_controls[0].visible = true + current_step = 0 + +func next_step(): + if current_step + 1 < step_controls.size(): + step_controls[current_step].visible = false + step_controls[current_step + 1].visible = true + current_step += 1 + else: + step_controls[current_step].visible = false + tutorial_started = false + GlobalVariables.tutorial_played = true |